Secret Santa 2024
Original Post
Poor waste of replays
When I make a replay with really low turn frames, it plays back really choppy (that is, every five frames, there's a teleport, and it goes all wrong) and I'm really sad because my awesome ripping up of uke goes to waste this way.

Anyway, does this replay play correctly for you? (I saved it because I threw Uke at a wall and broke his head off, but I don't think you can tell anymore)
Attached Files
brawl.rpl (400.3 KB, 19 views)
it's a glitch problem, happened to me too... hopefully the 3.7 will remove most of these problems...

Check this one out , same problem... It's a long one, but it has happens in the other half of the replay
Attached Files
Last edited by k6vamees; Feb 22, 2009 at 09:22 PM.
But why's the rum gone? :v
Lol, that's the best replay I've ever seen!!!! That bug needs to be fixed, but at least the good parts are still intact, like the guy drinking on the floor and throwing the bottle away. For me, it happened earlier in the replay.
Originally Posted by k6vamees View Post
it's a glitch problem, happened to me too... hopefully the 3.7 will remove most of these problems...

Check this one out , same problem... It's a long one, but it has happens in the other half of the replay

nice replay, haha and yes it happened to me to, its a bug that happens SOMETIMES, other times not really.
we dem boys
Originally Posted by Zouph View Post
nice replay, haha and yes it happened to me to, its a bug that happens SOMETIMES, other times not really.

It ALWAYS happens to me when I try to make a good long fight.
Last I checked, there could be at most 256 joint changes. Either in total or per player. Don't know if this has been changed, but that could be a problematic situation.
Squad Squad Squad lead?
The standardization of Toribash Squad roles may have gone too far!
There is a way to fix it.
Just put /set dq 1 or /set dq 0
It works for me. It makes it normal again
解放但是大师傅批豆腐皮接待室佛哦十分!