Ok, you dislike me taking things point by point (even tho u responded to me the same way), so I'll try going over things in a less piecemeal fashion.
To answer your bolded question first - I don't know man. I was only in it for a relatively brief amount of time. There are others who were in it longer who could explain the effect they (and others) had on the community at various points.
Creati0n was a leader within the clan for a long time (before I joined and after I left). He's pretty much the papa of the market and I'd venture to say he's influenced the market side of Toribash more than anyone. I'm not involved in the dev side of things, so I don't know how much Tuna has impacted the site with his work, but he was also in Inq for a long spell. Yiazmat and Daedalus (iirc) were long-term members and bigtime leaders in the BR community. Then there's FNugget. But as I said, I was only there for a short amount of time. I'm not the best advocate for Inq as I'm not intimately acquainted with all the details of who joined when and how long they stayed. If anyone can give you a detailed history of the impact of the members of Inq, it'd be LightningKid (who himself was a big player in clan council/clan squad). He could also shed some light on the 'old' history of Inq, which included influential folks like Snide_The_Clyde, Uric, AlexOwnz, eighter yada yada yada
Originally Posted by mwah
we can always go back and forth on the criteria, and i'm positive that even if me and you agreed on some set point system for legendary clans inq still wouldn't make it and it would be a huge waste of time. as the years progress there will be new features new ways for clans to impact the community and be notable each year do we need to add points to the system?
Unique impact can be quantified.
It'd actually be quite easy to incorporate these 'new measures' for remarkableness, should they appear. We'll use your [T] and hypothetical mod-making clan example. You have 'standard measures' that you assign points to and you have ULSP (unique legendary selling point) that you assign points to. [T]'s ULSP, what makes them special and different, is replaymaking. The modmaking clan's ULSP would be modmaking. ULSP's can be worth a set amount of points.
So yeah, if a new clan came along that impacted the community in some new, unique way, you could for sure incorporate and measure that impact.
It'd only be a huge waste of time if we constructed the criteria+weightings and then never used them again.
Originally Posted by Mwah
I would agree 1 single one in 10 years of being active doesn't matter
Categorically disagree that winning a clan league means shit-all. It's a big thing to be a clan league winner.
On your basketball Hall of Fame analogy... I couldn't tell you a thing about basketball man. I can tell you about UFC and their Hall of Fame though. It's full of one-time championship winning old-school legends. People that helped bring eyes to the sport back in the early days. Popularity is a big part of it. Urijah Faber never even won a UFC belt, but he was popular for so long that he inspired other short fellas to pursue the sport. Inq was also super popular clan that, as you said, housed many staffers for short periods. What was it that attracted these staffers (and future staffers) to Inq in the first place? They wanted to join Inq because of that high reputation and popularity that Inq held.
So what does Inq have then, in terms of 'objective' measures. Since we're not counting lifespan (sorry Evil), Inq had super high popularity, it had tbd (but absolutely more than a moderate amount of) influence on the game (we'd require a true oldschooler's analysis of the old memberlist to determine this precisely), and it was the strongest clan of 08, evidenced by their clan league win. On top of that, countless staffers (or would be staffers) passed through the halls of Inq in their Toribash careers - It was somewhat of a breeding ground - Call that Inq's unique selling point.
I don't know why you'd be so confident that a set point system for determining legendary status would result in Inq failing (unless you purposely decide to ignore the (as hax said) legitimately extraordinary achievement of winning a clan league).
Originally Posted by mwah
what were they known for besides having a lot of colored names that they actually absorbed other clans to get them? did you know inq also stole clan members from other clans that were staff?
Stop proving my point.
Originally Posted by Ele
It was looked down on by the [NO]gang highstaff patriarchy which ran clan shit for a while.... Efforts to stay alive by absorbing other clans were seen as tarnishing.
Oh the horror, Inq 'stole' members from other clans. Inq 'stole' entire clans. People joined Inq of their free will bro. There was never a gun to anyone's head. Quit making this out to be such a heinous crime... Ur bias is showing.
Hell, [NO] is pretty much a conglomerate of like 5 different clans - Bncy, Torigod, TGS, throw in a bit of RAWR, throw in a smidge of Inq even.
"Wahh, [NO] STOLE those players" - That would be a stupid thing to whine about.
Last edited by Ele; Jan 5, 2020 at 07:40 PM.