II: Texture Tutorials
IIA: Previewing Textures Without the Texture Items
Information: Can't afford those texture pieces, however you want to start in the texture business? No problem, using this tutorial, you'll be able to preview and take screen shots of a texture set WITHOUT those expensive texture pieces!
1) Create the textures. Templates can be found on
this page on the right-most column.
--You obviously must first have textures to preview. So if you don't, create some!
2) Find your "custom" folder
--Find this folder in *Game Directory*/custom
3) Convert the image file into a Targa (.tga) file using Gimp or PhotoShop
--To do this, while editing this image in the program of your choice, go to File > Save As..., then change the file type to a Targe (.tga) file.
4) Use these charts that took me a long time to make to find out what file names you need for each piece.
The first chart has the normal body parts:
File Name | Body Part
head.tga
| The head. The one on the neck, you pervert.
breast.tga
| The torso area between your head and b00bs
r_axilla.tga
| The torso area under the shoulders on the right side
l_axilla.tga
| The torso area under the shoulders on the left side
chest.tga
| The torso area surrounding your chest
stomach.tga
| The torso area surrounding your Lumbar (the joint)
groin.tga
| The torso area right under your Abs (the joint)
l_biceps.tga
| The left bicep (the upper arm)
r_biceps.tga
| The right bicep (the upper arm)
l_triceps.tga
| The left tricep (the lower arm)
r_triceps.tga
| The right tricep (the lower arm)
l_hand.tga
| Your left hand
r_hand.tga
| Your right hand
l_butt.tga
| Well, I have no idea, it's not your joint
r_butt.tga
| Well, I have no idea, it's not your joint
l_thigh.tga
| Your left thigh (the upper leg)
r_thigh.tga
| Your right thigh (the upper leg)
l_leg.tga
| Your left leg (the shin, or the lower leg)
r_leg.tga
| Your right leg (the shin, or the lower leg)
l_foot.tga
| Your left foot
r_foot.tga
| Your right foot
The second chart has the trails:
File Name | Body Part
trail_l_arm.tga
| Your left arm's trail texture
trail_r_arm.tga
| Your right arm's trail texture
trail_l_leg.tga
| Your left leg's trail texture
trail_r_leg.tga
| Your right leg's trail texture
The third chart has the joints:
Note: Joint textures use the same template as the head texture
File Name | Body Part
j_neck.tga
| The neck joint
j_chest.tga
| The chest joint
j_lumbar.tga
| The lumbar joint
j_abs.tga
| The abs joint
j_l_pecs.tga
| The left pec joint
j_r_pecs.tga
| The right pec joint
j_l_shoulder.tga
| The left shoulder joint
j_r_shoulder.tga
| The right shoulder joint
j_l_elbow.tga
| The left elbow joint
j_r_elbow.tga
| The right elbow joint
j_l_wrist.tga
| The left wrist joint
j_r_wrist.tga
| The right wrist joint
j_l_glute.tga
| The left glute joint
j_r_glute.tga
| The right glute joint
j_l_hip.tga
| The left hip joint
j_r_hip.tga
| The right hip joint
j_l_knee.tga
| The left knee joint
j_r_knee.tga
| The right knee joint
j_l_ankle.tga
| The left ankle joint
j_r_ankle.tga
|The right ankle joint
5) Depending on the texture piece, just name the Targa (.tga) file accordingly and place it in *Game Directory*/custom/*your name*.
--That step is self explanatory; no extra comment needed.
6) Start the game up
--And see if your texture has loaded. If not, here may be some problems:
---The file is not a Targa (.tga)
---The file is not in or a multiple of the 128x128 size that Toribash uses
7) Take a screen shot (optional, obviously)
--See IA: Taking a screen shot in post #1