what separates this game from ideas like Drunken Wrestlers, Sumo Tori, QWOP?
Because I feel like saying it's Toribash 2, seems a little misleading considering there is no turnbase feature, ghost or joint clicking, detailed creation of movements, the whole "full body" control idea, the models, etc etc you know some of the core components that make Toribash - Toribash.
None of that seems present here, and seems like a game with an entirely different end goal and play style. It's cool to see a new physics game, but i'm confused about the "Toribash 2" part.
was it not a valid question? i'm confused, I just wanted to know if the game would have any actual connection to the game toribash other than it just having ragdoll physics. I'm not hating, i'm just curious as to why it's Toribash 2 and not his own uniquely named project.
was it not a valid question? i'm confused, I just wanted to know if the game would have any actual connection to the game toribash other than it just having ragdoll physics. I'm not hating, i'm just curious as to why it's Toribash 2 and not his own uniquely named project.