Toribash
Originally Posted by matarika View Post
what separates this game from ideas like Drunken Wrestlers, Sumo Tori, QWOP?

Because I feel like saying it's Toribash 2, seems a little misleading considering there is no turnbase feature, ghost or joint clicking, detailed creation of movements, the whole "full body" control idea, the models, etc etc you know some of the core components that make Toribash - Toribash.

None of that seems present here, and seems like a game with an entirely different end goal and play style. It's cool to see a new physics game, but i'm confused about the "Toribash 2" part.

Originally Posted by tabby View Post

was it not a valid question? i'm confused, I just wanted to know if the game would have any actual connection to the game toribash other than it just having ragdoll physics. I'm not hating, i'm just curious as to why it's Toribash 2 and not his own uniquely named project.
Last edited by matarika; Sep 15, 2024 at 06:17 AM.
Howdy, I'm Mod Squad & The Social Media Manager @ Nabi Studios , if you have any modding or social media questions PM me or DM me on Discord: Matarika#5297
Originally Posted by matarika View Post
was it not a valid question? i'm confused, I just wanted to know if the game would have any actual connection to the game toribash other than it just having ragdoll physics. I'm not hating, i'm just curious as to why it's Toribash 2 and not his own uniquely named project.

tiptoeing on marble floors
Originally Posted by matarika View Post
was it not a valid question? i'm confused, I just wanted to know if the game would have any actual connection to the game toribash other than it just having ragdoll physics. I'm not hating, i'm just curious as to why it's Toribash 2 and not his own uniquely named project.

im just gonna tell you straight up

it isnt a going to be sequel to toribash

hes just calling it toribash 2 for funsies

ta ta and good night