Secret Santa 2024
I can only agree with you, the texure prices are going higher and higher which is to he quality's expense. Here are my suggestions to help the texture market:

To Nabi:

-Set qi for textures so less people have them and want to buy. Maybe more or less qi depending on which texture (less for the head, more for the ground).

-Make some textures only buyable with tcs (ground, trails, flame particle)

-Restock more often the texture items and less often the texture packs


To the artists:


-Lower your prices, this way you will not only help with solving the problem, you will get more costumers

-Wait until you reach a certain level before you start a shop, master your program (GIMP, PhotoShop etc), same reason as above.

-(This suggestion I would like to see fulfilled) Create an artist organization that would help set the texture prices of its members and would have a minimum experience level requiered (not to high but only to assure the artis is in fact an artist). The costumers of the members would have a quality/price guarantee and there would be a board with price aproximations (X head : Y tcs, X head with shading : Z tcs) of course only suggestions.
Originally Posted by Muffindo View Post
I can only agree with you, the texure prices are going higher and higher which is to he quality's expense. Here are my suggestions to help the texture market:

To Nabi:

-Set qi for textures so less people have them and want to buy. Maybe more or less qi depending on which texture (less for the head, more for the ground).

-Make some textures only buyable with tcs (ground, trails, flame particle)

-Restock more often the texture items and less often the texture packs

This seems unrealistic to me as Nabi proposes to complete the sets within the higher promo packs. This is their way to get $ so that they can manage their team, and keep on upgrading Toribash for PC and working on Toribash for Wii.
As far as I'm concerned, I got my textures by paying them with money. I'm a working grown-up and I had the opportunity to spend my money in this. Some may find it silly, but at the time I began to put money in the game (last august) promos were not that large (I mean getting 5 or 6 full set of items + stuff + texture set completion). But when I put money in the game I was also considering myself as an active support for Nabi's work. That was my way of telling them keep up the good work.


Originally Posted by Muffindo View Post

To the artists:


-Lower your prices, this way you will not only help with solving the problem, you will get more costumers

-Wait until you reach a certain level before you start a shop, master your program (GIMP, PhotoShop etc), same reason as above.

Artists that will keep an eye on the current post already have a certain amount of skill in those softwares. New comers won't even notice this thread exists.

Originally Posted by Muffindo View Post
-(This suggestion I would like to see fulfilled) Create an artist organization that would help set the texture prices of its members and would have a minimum experience level requiered (not to high but only to assure the artis is in fact an artist). The costumers of the members would have a quality/price guarantee and there would be a board with price aproximations (X head : Y tcs, X head with shading : Z tcs) of course only suggestions.

This organisation already exists. I guess it was/is the purpose of Toribash Texture Mob and TTM junior.
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-Set qi for textures so less people have them and want to buy.

May as well make some of the textures oldschooler-only while you're at it.
I see no logical value in this idea other than it being the most blatantly obvious route of action to take.

-Make some textures only buyable with tcs (ground, trails, flame particle)

Nabi need cash.
Tc is infinite; money is not.
If textures were only available via credits, the value of textures would drop, not rise (as I assume you're trying to suggest).

-Restock more often the texture items and less often the texture packs

See above.
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