Secret Santa 2024
Original Post
madman teacher? paying 1.5k
paying 1500 tc if someone wil lteach me techniques for making madmans in single player. Once you are done teaching me these techniques I would like to be able to make my own madmans.
Well, as far as i know, there isn't any specific technique for making madmans...
Usually, it starts with a dismembering opener. Then, look for the next and most
optimal place for the next dismemberment, and keep editing the replay until you
get it... Just repeat the last step then, and go with the flow... (In a fast succession)

P.S. Im not expecting any credits for this... You cant learn to make madmans
just like that...
Here is a very good tip: madmans are very unlikely to be made in one go, the E button is your friend.


[T]
#hi


Originally Posted by Ishi View Post
Here is a very good tip: madmans are very unlikely to be made in one go, the E button is your friend.

Very true, though Chez claims 90% of his replays were done in one go. D:
Both pieces of advice were useful, though be careful with using the E button too much as it can cause some craziness in the final replay.
Originally Posted by Ishi View Post
Here is a very good tip: madmans are very unlikely to be made in one go, the E button is your friend.

All of my "madman" or whatever replays were made in 1 go...
even my best replay.
although i do get a lot of shitty ones that way.
Hi!
A lot of times, you can get dm's with the most unexpected hits.

That'll be 1.5k
凸[◣_◢]凸 PRAISE LID 凸[◣_◢]凸 FUCK THA HATERS 凸[◣_◢]凸 PUT THIS IN YO SIG IF U DOWN 凸[◣_◢]凸
This is an event

- Moved to the Events board
<@veb> HEY WHO CHANGED YOUR TITLE
<@veb> IT SAYS SENIOR MEMBER
Don't change my title you asshole
most of my replays are made in one go.
here are 10 important things to remember, in no particular order:
1. Always hit directly at joints. They are move likely to break
2. Always hit square. Hits that deflect or bounce off are less likely to break.
3. Try to get as much windup as possible. eg. When going for a grab/rip, don't start near the target.
4. Weakened joints break easier. Hit the one that is most red.
5. If you are trying to break many/all of the joints, work from the outside in. Chasing limbs down isn't fun.
6. The ground can also be used for slamming things into.
7. Smashing the opponent into himself is very effective, but you must turn self-damage on.
8. Interspersing kicks and grabs, etc. makes your replay look better, and gives you more opportunities for breaks.
9. Combine # 4 and #8. Hitting with one limb followed closely by another is an effective way to weaken, then break.
10. If you want a lot of points, the head and upper body give you more. Try using #7 with the head. It also breaks things well.