HTOTM: FUSION
Original Post
Mod bugs
I'd Like to report 3 mod bugs that limit mod diversity.

I tried to talk to hampa about this in-game, but he wants a record of it.

1) Flag 2: does not work, is the same as flag 4, instagib. Still damaged when hit

2) Flag 32: the no-dq part only works for the body objects, where it should also affect corrosponding joints. Ex: leg will NOT dq, but ankle will. head wil NOT dq, but neck will.

3) Engageplayerpos: it messes up ingame. In MP, when you start the match, whatever values you put for uke will be reverted to 0,0,0. Then, next frame, you jump to where your supposed to be, dictated by the mod.


I BEG YOU TO FIX THESE MFKING BUGS! Or, at least, tell me that there are things underway to identify and fix these problems.
- its been a while
->
"Call yourself alive? I promise you you'll be deafened by dust falling on the furniture,
you'll feel your eyebrows turning to two gashes, and your shoulder blades will ache for want of wings."
Blkk, to add to your list.
If you edit the player, such as making bigger feet, engageplayerpos doesn't work in mp. Uke will start out at a normal place, then teleport to the correct place.
the god