HTOTM: FUSION
Original Post
Who thinks the toribash physics need get better?
Who thinks the toribash physics need get better? Because when ur in mid air, your arms come off. And you spin around in circles when you shouldnt
Depends on your damage scale, or your gravity. Sometimes, the settings need to be tweaked in order to have a semi-realistic gameplay.

Now, to enhance the physics, that would call for a whole new engine. I don't think Hampa wants to concentrate on that right now.
Fonzie be with you.
well i think they do need to be more realistic, they should be better, honestly that doesn't necessarily mean remaking or tweaking, but generally improving, i noticed that when i'm rotating in the air, simply change a few things can reverse my rotation, this can get annoying or even a bit unfair at times when you should've won the match hehe
Originally Posted by kooladoora View Post
Who thinks the toribash physics need get better? Because when ur in mid air, your arms come off. And you spin around in circles when you shouldnt

It's not Toribash's physics engine that is causing that. It's probably your gravity and dismemberment settings.
change the physics and you change the feel of the game...
the game is enjoyable as it is. if it aint broke, dont fix it...
-=Art is never finished, only abandoned=-
I'm thinking weight should be a factor in it. It's just kind of weird seeing your tori jumping 40 feet up into the air on the default gravity settings.
I'm sorry, have you seen a man thrown into the air and his limbs ripped off?


k then don't tell them how to do their fuckin' job.

(User was interrogated viciously for this post (What's with the moderator necro? Also, thanks for defending hamps and all, but the thread's supposed to be dead.))
Last edited by suomynona; Aug 22, 2009 at 12:50 AM.