HTOTM: FUSION
my GC is supposed to support shaders 2.0

All in all, we can say the 3D handling potentials in NV34 are not different from those in NV30/31. NV34 supports API DirectX 9, thus shaders 2.0 and 2.0+. There are differences of course: the GeForce FX 5200 chip does not offer IntelliSample optimization.

Nvidia GeForce FX 5200
and yes, i know , it's a bit old but i can play others 3d games more smoothly and fast
Other 3d games != Toribash.

And you may be able to run TB 3.0 on a Geforce FX 5200, but it will not run fine. That review fails to mention a huge number of things. It says it supports the DirectX9 API. No it doesn't. It supports less than half of it. Same with shaders. They don't entirely work. Not correctly.

Why did I say it may be able to run and not that it should? Because the FX 5200 is a very weird graphics card. I have it on my old computer. That, with 1GB DDR RAM, and a 2400 single-core processor, I can't even start shaders on it.

Another person with 512 MB RAM, same kind of 2400 single-core processor and an FX 5200, can run it with shaders up to 10 fps.

It's extremely awkward, and only works for some people, even though we have the same graphics card.
Originally Posted by Jok View Post
And you may be able to run TB 3.0 on a Geforce FX 5200, but it will not run fine.

It's not how everyone thinks. Everyone seems to think optimizing will fix it. It won't. It will make the ones that work faster, but it most likely won't let people with older cards play. For that hampa would need a compatibility mode, which means a lot more coding.

If you can't play it because you have an FX5200 or equivalent, get a new graphics card. For the moment, there's nothing you can do except that, and there probably won't be anything to do some time soon.

This is like complaining Bioshock won't run on your FX5200. Except this one is free. And that one costs a lot of money.