HTOTM: FUSION
Original Post
Self-Damage Anyone?
Since I discovered how to activate self-damage, now that I have the ability to use Uke's body parts as an improvised weapon, I decided to make madmen with this feature. There are two that I made for now.
Attached Files
revo_armsareepic.rpl (115.3 KB, 63 views)
revo_bodyovermind.rpl (257.0 KB, 47 views)
Gyn. 1:27 - And so Hampa said, "Let us create toribashians in my image and likeness".
Originally Posted by sumusiko View Post
lol in multiplayer once when i was noob i kicked my own head and my head popped out xD

Off-Topic: What mod was that?
On-Topic: So... what are you going to say about the replays?
Gyn. 1:27 - And so Hampa said, "Let us create toribashians in my image and likeness".
Nice kicks, but you did use some grab-hits.

8/10

And how do you enable self-damage?

EDIT: Thank you very much, stupidtaco. The search bar did nothing.
Last edited by GuardianDuo; Sep 7, 2009 at 07:05 PM.
Originally Posted by GuardianDuo View Post
Nice kicks, but you did use some grab-hits.

8/10

And how do you enable self-damage?

Setup->Game Rules->Damage=1
Respawn in 10...
If you wanna beat the crap out of uke with his own limbs or when making suicides. Then it's useful.
★★★★★
[Sigma] [ORMO] [OLDA] [OSHI] [a]lly
Originally Posted by Tempo View Post
If you wanna beat the crap out of uke with his own limbs or when making suicides. Then it's useful.

Oh okay , thanks tempo
Sup, new self-damage replay here (I tried to post this a bunch of days ago... Fuck you school):
Attached Files
revo_armsareepic2.rpl (134.8 KB, 15 views)
Gyn. 1:27 - And so Hampa said, "Let us create toribashians in my image and likeness".