I'll look at it for ya man.
EDIT: Ok, done. It was all fine except for one thing. You needed to define the Player_Info table before you used it. Here's the functional thing below.
local function DrawStuff()
worldstate = get_world_state()
player = worldstate.selected_player
if player == nil then player = 0 end
Game_Rules = get_game_rules()
Mod_Name = Game_Rules.mod
Player_Info = { }
Player_Info[0] = get_player_info(0)
Player_Info[1] = get_player_info(1)
Player_Name = Player_Info[player].name
if (player == 0) then
player2 = 1
Colourr, Colourg, Colourb = 1,0,0
else
player2 = 0
Colourr, Colourg, Colourb = 0,0,1
end
WinLoose = Player_Info[player].score - Player_Info[player2].score
if (WinLoose < 0) then
Winning = "No"
else
Winning = "Yes"
end
grip_info1 = get_grip_info(player, 11)
grip_info2 = get_grip_info(player, 12)
set_color(Colourr, Colourg, Colourb, 0.5)
draw_quad(45, 95, 160, 200)
set_color(0, 0, 0, 0.4)
draw_quad(50, 100, 150, 50)
set_color(0, 0, 0, 0.4)
draw_quad(50, 155, 150, 135)
set_color(1, 1, 1, 1)
draw_text("Hands:", 100, 105)
draw_text("Left: " .. grip_info2 .. " Right: " .. grip_info1, 75, 125)
draw_text(Mod_Name , 55, 155)
draw_text("Fracture: " .. Game_Rules.fracture, 55, 175)
draw_text("Dismember: " .. Game_Rules.dismemberment, 55, 195)
draw_text("DM Thresh: " .. Game_Rules.dismemberthreshold, 55, 215)
draw_text("DQ: " .. Game_Rules.disqualification, 55, 235)
draw_text("Dis:" .. Game_Rules.engagedistance .. " Height:" .. Game_Rules.engageheight, 55, 255)
draw_text("Winning:" .. Winning, 55, 255)
draw_text("Dis:" .. Game_Rules.engagedistance .. " Height:" .. Game_Rules.engageheight, 55, 255)
end
add_hook("draw2d", "griptest", DrawStuff)
Nice script, btw.
Also, if something doesn't seem to be working, and tb doesn't say error loading, then look in the stderr.txt file in toribash root directory. Sometimes a lua file will load and appear to run, even if an error is happening. Usually this happens if the error is in a function and not syntax related. The error it was throwing was:
Lua script error: data/script/blamsthing.lua:6: attempt to index global 'Player_Info' (a nil value)
That usually means that Player_Info has not been initalized, and to be able to index a variable, it can't be nil. I usually define it as a table first by using [variablename] = { } just to be sure there won't be any problems.
Last edited by NewbLuck; Nov 11, 2007 at 04:03 AM.