9. Wrestling
What to do: Disqualify Uke without dismembering him.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
- Disqualification on
- Dismemberment on, dismemberthreshold 100
Tips: Like realism? I bet YouTube is full of wrestle-down tutorials.
10. Sparring to the Heaven
What to do: Spar with Uke.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
Tips: What?
11. DO A BARREL ROLL
What to DO A BARREL ROLL
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
- DO A BARREL ROLL
Tips: DO A BARREL ROLL
12. Is it a bird? Is it a PLANE!? No, it i--
What to do: Jump up and fall down on Uke, dismembering him.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
Tips: I suppose it would be smart to fall down damaging part first...
13. Gentle fencing
What to do: With Fencing.tbm, first disarm Uke, then decap him.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
- Mod has to be Fencing.tbm
Tips: Dismembering everything is baaaaad.
14. C-c-c-c-c-combo breaker
What to do: Make a multikick.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
Tips: Balance, realism, the more the merrier.
15. Dance
What to do: Dance!
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
Tips: Dancing =/= jumping around senselessly.
16. Skeetshotting
What to do: Decap Uke and throw your own or Uke's bodypart(s) on the it.
Rules:
- Do not edit others' replays.
- Do not hack replays.
- New replays only.
- Gravity has to either be 0 0 -9.82 or 0 0 -30.
- Do not move Uke.
- Only the skeetshots what hit Uke's head in the air are counted.
Tips: For more than two skeetshots, maybe you shouldn't take your hands off first.
Everything's ready, huh?