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Original Post
+Is this supposed to happen?
Hey everyone,

Whenever I try to enable the shanders in the options menu, the head textures turn gray. I have all my drivers up to date, although, that doesn't seem to be the problem as my friend has this issue as well.

If anyone has an idea on how to fix this or what is the source of the problem, I'd appritiate it very much.
Last edited by Feurza; Apr 9, 2010 at 03:24 PM.
Originally Posted by Trials View Post
Go to Setup, Options, and untick the Bumpmapping box.

Thank you, it worked. Just one question though... what graphic role does the bump-mapping option take? I want Toribash to look the best as it can.
Originally Posted by AiroBlinn View Post
Makes your textures look a bit 3D-ish.

So, isn't there a way to run both of these options at the same time?
Originally Posted by Feurza View Post
So, isn't there a way to run both of these options at the same time?

Bumpmaps are broken ATM, have been for a few versions.

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Originally Posted by SkulFuk View Post
Bumpmaps are broken ATM, have been for a few versions.

Thanks for your response. I didn't know that and now I feel a great relief.
Also Bumpmaps need to be purchased for each texture to actually give the 3D depth. That is when it's fixed.
Also, I'm pretty positive that bumpbaps do work in 3.9's non shaders engine, so try 3.9 out if you want them.

Not sure about shaders though.

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Originally Posted by SlipAnc View Post
Also, I'm pretty positive that bumpbaps do work in 3.9's non shaders engine, so try 3.9 out if you want them.

Not sure about shaders though.

Where can I get that?