Toribash
Let us try and calculate every possible starter move for Uke excluding grips.

That would make it 4^20 (1,099,511,627,776) possible combinations. 4^20 which also happens to be a terrabyte commonly abbreviated TB.

On a fairly decent computer we can calculate this first starter in one second (the ghost in 1 second or around 100 fps without fixed frame rate turned off).

So to calculate all possible starter moves for Uke without gripping it would take aproximately 34842 years.

is my calculation accurate?
Originally Posted by hampa View Post
Let us try and calculate every possible starter move for Uke excluding grips.

That would make it 4^20 (1,099,511,627,776) possible combinations. 4^20 which also happens to be a terrabyte commonly abbreviated TB.

On a fairly decent computer we can calculate this first starter in one second (the ghost in 1 second or around 100 fps without fixed frame rate turned on).

So to calculate all possible starter moves for Uke without gripping it would take aproximately 34842 years.

is my calculation accurate?

I HATE MATH. Or anything having to do with anything with numbers that I have to figure out.
Originally Posted by hampa View Post
Let us try and calculate every possible starter move for Uke excluding grips.

That would make it 4^20 (1,099,511,627,776) possible combinations. 4^20 which also happens to be a terrabyte commonly abbreviated TB.

On a fairly decent computer we can calculate this first starter in one second (the ghost in 1 second or around 100 fps without fixed frame rate turned off).

So to calculate all possible starter moves for Uke without gripping it would take aproximately 34842 years.

is my calculation accurate?

If you were to include grips, and then consider two players playing, that figure would be multiplied by 4 then squared to show how many possible satarts there are to a two player game.

Some of these starts would have identical or indrecibly similar results.
To calculate pashe first turn would be almost impossible, because you would have to figure out which moves result in dismembers, fractures and dqs.
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