It should work for a lot of other scripts, but it depends on how the hooks are set up.
In this case, if you don't have the planets orbiting, all of the script's actions are hooked to the enter frame event. Likewise, if you had a rocket hands script that was dependent on the grip status or wrist status or something, that would work. But if you have to press a button to activate or deactivate the rockets, that wouldn't.