Re: About the replay format
Hi Pirate.
The file format needs to have some sync information (those are the lines starting with, POS, QAT, LINVEL, ANGVEL). This is due to different floating points calculations on different CPUs.
It is possible to remove all those lines in a .rpl and only have joint/key/grip/break information left. Toribash will still play the replay in unglitched format.
Updating any physics parameter in a new toribash releases will effectivly render old replays glitchy.
<1.94 multiplayer replays had glitches on dismemberments (almost all the time). This should be fixed in 1.94. If you still get glitchy MP replays, please send one to me and I'll try and find out what is wrong.
the first lines in the .rpl file format has some header info.
#!/usr/bin/toribash
VERSION 5
FIGHT 0; acrobatics Ephphatha uke
AUTHOR 0; Ephphatha
NEWGAME 0; 500 10 0 0 0 2
Then there is joint information
FRAME 10; 0 0
JOINT 0; 5 1 8 1
Date and a proper info on what version of Toribash it was made on might be good to add.
Some one suggested adding chat info to the replay format too. You think that would be good?