HTOTM: FUSION
Original Post
[PoC] Pistons. They're possible.
[PoC] = [Proof of Concept]

So yeah, i've had this idea in my head for a loooooong time now... Don't know exactly
where it stems from, probably an engine or something.
In any case, any modder knows that a piston is not possible to directly define,
unlike a rotating joint. So i thought, "Hey, it's possible to convert rotation to back-forth
movement, so why not try it in Toribash?", and here i am, with a working piston.
I currently have no dedicated mod that uses this technique, but i'm intrigued as
to what other modders can use this for :0



I think it is possible to remove the connecting pole, if enough joints are used.
Credits will be appreciated if you use this method :3 (Not required though)

P.S. Yes, i am fully aware that this exact mod is utterly useless. It's only a concept
for others to work with.

P.P.S. Yes, it is capable of multiple cycles.

Edit: More refined edition added. Look for "PistonConcept2.tbm".
Attached Files
PistonConcept.tbm (1.2 KB, 48 views)
PistonConcept2.tbm (1.4 KB, 45 views)
Last edited by Shook; Jun 30, 2008 at 11:56 PM.
<Blam|Homework> oiubt veubg
various places to find me lol
Wouldn't the bigger ball the higher the piston will go up? Which would lead to challenge mods like "go under the wall while it opens and closes and don't get crushed" Nice find.
conveyor + pistons + hammers = sophisticated escape mod
Nice work... Let's make something nice with it
I'm back, I think... :)
Mod Pack
When I saw "PoC' I thought that meant "Piece of Crap"

But yeah, I say bigger ball, and a conveyor belt.
Meow, I am quite a cat these days.
Even though no one knows me, I know more about them than they know of me.
DO EET.

Also, i've been working on a more refined edition of this... Featuring bigger range,
better stability and MORE CRUSH! See first post (In a minute) for more info.
<Blam|Homework> oiubt veubg
various places to find me lol