HTOTM: FUSION
Original Post
[Tex]Wolfknight collab! Hyde n' Jebus!
Only a wip, but with our work rate, it'll probably be done soon!

Check it out, CnC as well!

Wolfknight progress timeline(watermarked)



ON REQUEST OF MUUR





Updates will be posted as they happen.
Last edited by Hyde; Dec 28, 2011 at 10:16 AM.
Hoss.
lowering the "jail bar" visor thing, so that the visible eye is completely visible. Other than that i really like the head

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Helmet needs holes for ears.
You should totally make a funny version with a football helmet.
A leather helmet might suit the whole concept better.
The nose looks like it got three holes and the shape of the bridge looks weird too.

Other than that it's pretty awesome.
How are you?
Originally Posted by Redundant View Post
Helmet needs holes for ears.
You should totally make a funny version with a football helmet.
A leather helmet might suit the whole concept better.
The nose looks like it got three holes and the shape of the bridge looks weird too.

Other than that it's pretty awesome.

The gaping hole in the side of the head is for the ear. I don't think leather would work better, the concept is more like a knight in a suit of armor, turning into a werewolf, tearing holes in the helmet while doing so.

The nose is in the process of being fixed.
Hoss.
I would recommend if Jebus does the WHOLE drawing thing and lets the ideas come from you.
Like you tell him what to do and how to map, and he starts texturing.
What's that black stain on his helmet? doesn't look like a hole to me.(Disregard this if you're not done with the "hole" yet).
Sharpening the fur texture might give a realistic feel to the wolf.
I like how the shin is stands out like it's coming out of the sphere, good job on that.
The visor thing needs a whole new look and a whole new frame.
The 'screw' mapping is off. Make it a little thinner and longer.
<Marco> and then Oblivion tried to sexually assault me
<Oblivion> and Marco wasn't surprised at all
Originally Posted by Tengo View Post
I would recommend if Jebus does the WHOLE drawing thing and lets the ideas come from you.
Like you tell him what to do and how to map, and he starts texturing.
What's that black stain on his helmet? doesn't look like a hole to me.(Disregard this if you're not done with the "hole" yet).
Sharpening the fur texture might give a realistic feel to the wolf.
I like how the shin is stands out like it's coming out of the sphere, good job on that.
The visor thing needs a whole new look and a whole new frame.
The 'screw' mapping is off. Make it a little thinner and longer.

Jebus did the wolf, I did the metal.

I would redo the visor, but it'd take a whole lot of time, seeing as the metal layers are all merged, which would leave a huge gap in the form of the current one. Same goes for the screws. The black stain as you pit it is now an ear. I'll post the pics of progression, from start to finish.

New updates posted.
Hoss.
Face looks awesome! the bars although don't... try to make them larger, and actually start at the sides, like a real helmet, even if it is pulled up, it always covers almost half of the face and gets extend at the top, accordingto toribash's texture system, which distorts the top part, I suggest you guys to either make the bars look broken, so the face is full visible, or you close the helmet.

8/10 for the face
I'm Tasty and I know it.
I like Rocks.