Originally Posted by
Lunie
It would be pointless, it doesn't take much to move your hand a bit to click on a joint.
The dev's are working on how to make the game better, not waste there time on people who want to be lazy and not use the mouse.
That's absolutely untrue. For a player who knew the key configuration it would take less than 1/10th of the time used with the mouse to set up the joints and press spacebar.
Since this feature is also 1/100th (maybe even less) complicated than any possible feature game related I still can't see "why not". Most of the programming time is spent contemplating and reflecting (or bug fixing) rather than coding. So implementing similar no-brainer functions is really not comparable with standard functionality.
This is not a matter of being lazy, but of adding possibilities.
For all the others: the fact that a function exists does not mean that you have to use it. I'm sorry but I can see no meaning in your posts: it's not like ANY of the current bindings would have to change. It's just something MORE, not even something different. Just a bonus for at most a day of programming (and this is really nothing).
I don't know if any of you is actually a programmer, but I'd like you to reflect on the difference between "event binding" and an actual function implementation. It's like... the comparison doesn't even make any sense time-wise.
Last edited by fujishiro; Nov 30, 2012 at 07:22 AM.