Toribash
Original Post
New joint movements
We need a few new in-game features.

1. Enable forearm rotating. This new feature would give more useful options in online playing,and would be useable for making cooler/more realistic(or both) replays both online and offline.

2. Make lumbar be able not only to be bent sideways,but also back and forth. This would also give new options for use while playing both online and offline.

3. Make legs be able to be rotated by 60-90 degrees both right and left without having to rotate chest/pecs,or extend/contract glutes. Just like the 2 previous features mentioned above - this would add realism to the game,and give more options to use.
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Well,whaddaya think?
Last edited by toribasher22_old6912; Dec 30, 2012 at 04:32 AM. Reason: <24 hour edit/bump
Originally Posted by toribasher22 View Post

2. Make lumbar be able not only to be bent sideways,but also back and forth. This would also give new options for use while playing both online and offline.

That sir is called the abs :/
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Originally Posted by toribasher22 View Post
We need a few new in-game features.

1. Enable forearm rotating. This new feature would give more useful options in online playing,and would be useable for making cooler/more realistic(or both) replays both online and offline.

2. Make lumbar be able not only to be bent sideways,but also back and forth. This would also give new options for use while playing both online and offline.

3. Make legs be able to be rotated by 60-90 degrees both right and left without having to rotate chest/pecs,or extend/contract glutes. Just like the 2 previous features mentioned above - this would add realism to the game,and give more options to use.
-----
Well,whaddaya think?

this game isnt meant to be 100% real.. id understand what u mean and why u want to add these features, would bring some nice new styles etc. to the game... but i still say no too it, because i dont want to play a realistic game, u can make good realistic replays with the actual toris, so its fine for the people who can do it and who not.
not supported because its not needed, toris are fine how they are.
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Oh really?
I don't think. Whenever i watch those "realistic" replays,no matter how realistic they really are,i still see some things(I'm not talking about decaps and fractures here),that are NOT realistic.

WE NEED these changes.
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"Modifying the physics engine isn't really an option, and would be even less worth it if these were the changes."
I dont think so.
And by the way,it wouldn't make the game much more complicated. A few more options that give more realism would be only beneficial.
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Originally Posted by HunnKhan View Post
There's no need to make it more complicated. You can do realistic moves already
if you'll try to play so.

Maybe it would make the game more complicated,but it would be beneficial.
And yes,no matter how good you are at the game,your replays are NOT going to be realistic,if you keep the game's engine the way it is. Even the most realistic replays are NOT realistic. It's evident,if you look closer to the way body parts move.

And for the record,just in case if you think,that I'm a noob - I'm NOT,because toribasher22 is just an account i made to be able to post messages in forums. The account,that I actually use is Asskicked6,and i have the green belt. I've seen enough of this game.

And i can tell you - this game NEEDS these changes,because these changes will make it even greater than it is now!!!!
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Originally Posted by PlataBear View Post
That sir is called the abs :/

I mentioned the lumbar because our backs bend forward and backward not only where the abs are. Abs are not sufficient.
Last edited by toribasher22_old6912; Dec 31, 2012 at 04:43 PM. Reason: <24 hour edit/bump
Originally Posted by toribasher22 View Post
Oh really?
I don't think. Whenever i watch those "realistic" replays,no matter how realistic they really are,i still see some things(I'm not talking about decaps and fractures here),that are NOT realistic.

WE NEED these changes.
-----
"Modifying the physics engine isn't really an option, and would be even less worth it if these were the changes."
I dont think so.
And by the way,it wouldn't make the game much more complicated. A few more options that give more realism would be only beneficial.
-----

Maybe it would make the game more complicated,but it would be beneficial.
And yes,no matter how good you are at the game,your replays are NOT going to be realistic,if you keep the game's engine the way it is. Even the most realistic replays are NOT realistic. It's evident,if you look closer to the way body parts move.

And for the record,just in case if you think,that I'm a noob - I'm NOT,because toribasher22 is just an account i made to be able to post messages in forums. The account,that I actually use is Asskicked6,and i have the green belt. I've seen enough of this game.

And i can tell you - this game NEEDS these changes,because these changes will make it even greater than it is now!!!!
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I mentioned the lumbar because our backs bend forward and backward not only where the abs are. Abs are not sufficient.

well, u made 139 multiplayer matches and u play since jul.
this means u either dont play much multiplayer or ur just inactive.

i made a total of 8150 multiplayer matches (a total of 58 times more then u.) and i play since Feb. 2009...

now u see the diffrence? youre just not very epxperiend with the game physics and u think u would make it easier if u change them?nope. it would make it just much more harder to make good stuff, because u have to think alot more (what does which joint, why etc.)
that will make the start for EVERY player MUCH more harder. much people dont like it to play a game which is so ridiclious hard from the beginning.. they just want fun, if u dont understand the game u cant have fun with it.

actually toribash got good physics, which allow an EPIC playstyle.. and this play style isnt meant to be absolutley real. its meant to have fun and to play good at all.
yea, toris look a bit like human and they move like them, but thats just that people can start easier and understand how they work, hampa also could made the toris with 4 arms and 4 legs, would u still suggest "more realism"? but thats not the point i want to say.
toribash is a game which needs skill and practice, toribash is there for playing versus and ripping your oppent just as much parts as u can off.
that some people start making realism replays, runs etc. is just something which is ABLE to not a MUST to.

i just mean : realism is not the point of toribash. so we dont need more realism, if u would suggest an engine which would make the MAIN playstyle of toribash (fighting) more better, feel free it is welcome to the community! instead of changing some stuff which isnt needed.
u understand it now?
Parrot | Tabby | Nike | [Midnight] | Foxy | Deridor | Joel

Helping admins since 2013 (Can't ya'll leave this alone?)
Reta's Bitch, Property of Kriegery, Bribed by Bird, Tinerr 4 President.
Awaken, awaken, awaken, awaken. Take the land, that must be taken. Awaken, awaken, awaken, awaken. Devour worlds, smite forsaken
Modifying the physics engine isn't really an option, and would be even less worth it if these were the changes.
I don't think you understand just how many times ideas similar to this one got denied.
Last edited by Dinis; Jan 2, 2013 at 01:25 AM.
You pretty much just invalidated your entire argument. Being a green belt means you haven't even played a lot of games. You also probably haven't realised the fact that their's no need to make changes to the tori and make it more complicated. Changing it will make it more complicated, more complicated means less attraction, less attraction means less people who want to play. Don't forget that Toribash wasn't meant to be a super realistic game, also which things do you see which aren't realistic? The game isn't meant to be realistic. People make realism by going frame by frame, all the joints in the human body are there, you don't bend with your lumbar btw. Your abs control the movement, just because it also bends where our lumbar is, it doesn't mean that the lumbar controls it, these changes aren't needed at all.

--- Also you probably haven't explored every option of gameplay that their is to experience. Many times when people think that something has to be added to give realism to the game, it's already there, just you have to do it in a different way then in real life. IRL when you twist your forearm, in Toribash you just gotta move and relax a couple different joints.
Last edited by Dscigs; Dec 31, 2012 at 04:56 PM.
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