Toribash
Original Post
Add motionblur and servers changes...
Hello , I was thinking about some realistic and helpful ideas for TB 4.4 or 4.5 . For increase gameplay realism Hampa could add motionblur option.

And a big server changes that will help many peoples from other contries like Brazil , russia , etc , is: Create servers choosing a main country , with the command /country [Name of the country] (i.e /country spain) Then it will show in the Multiplayer list : Desc | Room | Mod | Players | MinBelt | MaxBelt | Country |

If you couldn't undertand my perfect english , this should be more simple:

- Adding motionblur
- Adding server's country (i.e brazil)
Last edited by suomynona; Jan 2, 2013 at 01:25 AM.
YOLO SWAG XD
Motionblur isnt exactly the best idea, and i dont understand the country thing
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I think he means a server where people with like Russian IP's can join. But it would be private. JUST for those IP's.
How would adding motion blur increase realism?
And, making a sort by location option in the browser just pure pointless.
Sorry about my bad english , let me explain the server thing with an image:



Its to make people find a server with an language that he understand , russiam players will probally join in russiam servers.

Originally Posted by Teburu
I think he means a server where people with like Russian IP's can join. But it would be private. JUST for those IP's.

No.
Last edited by Toriality; Jan 2, 2013 at 01:39 AM.
YOLO SWAG XD
Country would be pointless, the servers are all in Germany so it'd just be a massive list of Germany as default. Other than that, password the room & only allow people from that country or summit.

As for motion blur, it'd be possible if pixel shader support was added to the game's engine. I've tried bugging hampa for it many times.
As a note for motion blur PS - you'd require a fully functioning DirectX 9 GPU (to put it into simple terms) to be able to handle it.

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Originally Posted by SkulFuk View Post
As for motion blur, it'd be possible if pixel shader support was added to the game's engine. I've tried bugging hampa for it many times.
As a note for motion blur PS - you'd require a fully functioning DirectX 9 GPU (to put it into simple terms) to be able to handle it.

Doesn't the raytracing already use pixel shader 3?
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Originally Posted by MrPirate View Post
Doesn't the raytracing already use pixel shader 3?

Originally Posted by Game - Performance - Toribash Hardware Requirements & Updating Drivers
Toribash requiers a minimum of 128MB's of VRAM.
Toribash requires Shader model 2.0 for 'Shaders' to run, and Shader model 4.0 for RTRT.

Original Thread: http://forum.toribash.com/showthread.php?p=6008181
Originally Posted by ViperTech View Post
Beside that motionblur is always powerhungry, would hurt FPS badly if not shut off etc.

Naah, motion blur isn't bad if it's handled correctly. Thus the pixelshader route. It'd be handled by hardware, only has like 4 or 5 calculations to do per frame and it's done post, so the "hard work" has already been done.

They joys of doing something directly with hardware.

Originally Posted by MrPirate View Post
Doesn't the raytracing already use pixel shader 3?

TB's current shaders are vertex. Pixel shaders are older thus supported by more hardware.

These days hardware is listed with a "unified shader" version number. So if it says it's 4 then that means it can do PS4 + VS4.

Motion blur can be done with PS3 easily. A lot of cool effects could be done if TB had support for PS, you could even make it look like one of those FX spam filled videos with next to no performance hit.
Last edited by SkulFuk; Jan 3, 2013 at 04:38 PM.

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<Erf> i think
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