Toribash
Original Post
Suggestion List
These suggestions are mostly for sparring.
- Real-Time ghosts gamerule for sparring
- If you ping there should be a way to bring the replay back up in mp.
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I don't get your idea. If we ping in a sparring server and the replays are brought back to mp again, wouldn't the video look so unglam and awful during the part where we ping?

Besides, define 'Real-Time Ghosts'
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Originally Posted by dealornot View Post
I don't get your idea. If we ping in a sparring server and the replays are brought back to mp again, wouldn't the video look so unglam and awful during the part where we ping?

Besides, define 'Real-Time Ghosts'

Real time ghosts: You can see what the person is doing excactly as there doing it. Also, you could choose the frame you pinged on and automaticly pick back up from there.
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That would make the game buggy and laggy. Its better just to tell your next move in chat.
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Originally Posted by Masta999 View Post
That would make the game buggy and laggy. Its better just to tell your next move in chat.

i doubt that it would bug or lag.
it would just look a bit odd and is kind of hard to use.
some people take their time to make a move, also technically you could counter your opponent without pressing spacebar, then he is changing his move because he sees that u will counter him, this will probably result in countering each other until the reaction time runs out....
would u have a solution for that?
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Originally Posted by BlubKill View Post
i doubt that it would bug or lag.
it would just look a bit odd and is kind of hard to use.
some people take their time to make a move, also technically you could counter your opponent without pressing spacebar, then he is changing his move because he sees that u will counter him, this will probably result in countering each other until the reaction time runs out....
would u have a solution for that?

Sparring requires working together, and you would not be able to exactly know what there doing unless you could see it.
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Originally Posted by trickbob View Post
Apparently everything in the suggestion forum would make the game buggy or laggy.. Lol

Besides that the real time ghost thing would be confusing and hard to understand, after some practice you could wrap your head around it and it could be 'kinda cool', I still don't see it happening, Toribash's ghost is perfect how it is therfor time should not being invested into it instead of making other things.

I said it would be a optional gamerule
Last edited by Chilledon; Sep 1, 2013 at 07:08 PM. Reason: <24 hour edit/bump
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Apparently everything in the suggestion forum would make the game buggy or laggy.. Lol

Besides that the real time ghost thing would be confusing and hard to understand, after some practice you could wrap your head around it and it could be 'kinda cool', I still don't see it happening, Toribash's ghost is perfect how it is therfor time should not being invested into it instead of making other things.
right on
It's nearly impossible to make ''Real time ghosts'' only for spar, Even if they added that it would go to other mods such as aikido and ninjutsu making the fights even easier
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Plus if you want to see what they're gonna do just change it to TF 1 and space.
Last edited by Rolandman; Sep 1, 2013 at 08:48 PM. Reason: <24 hour edit/bump
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Real time ghosts would increase the chance of pinging hugely; online it's the servers that handle the physics calculations so you'd have to be constantly sending/receiving data for it to work - even the slightest blip would corrupt the move or cause a player dropout. Also keep in mind that ghosts can't predict DM, fracture & other impact events that are handed as they happen.
(even normal hits aren't correctly displayed by ghosts)

Think kinda like what happens if you join a server mid match & the replay spazzes out, except with added ping.

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