Pulling out': Your Tori's right hand ghosts through his right leg prepping the opener. Moving into the first strike looks nice and all, but you kind of make all the gathering of momemntum before useless by planting your hands on the ground. The first two kicks flow well, but there's a decided pause after that. Connectinc with both your feet at the same time, tangled around each other like that, looks unnatural, especially with the major ghosting right after.
All the Way: The kick looks like an intentional lift instead of a missed DM, good on you! You could go more stylishly about getting uke back for a beating, but I do kind of like the way his limp body heaps up when you pull him down. It just looks a bit affected when you grab right after a DM in exactly the same place. Alright boom, but would look more murderous if you could connect it with the knee less extended so there was room to follow through with it.
Wip o': The opener and manip is actually pretty stiff here I'm afraid. The first strike DMs in an interesting pattern, angling one arm off with yours and kicking off the other. The second kick looks pretty desperate, and you run out of frames to get out of that awkward position. It's OK to edit a replay in notepad to add more frames, you know.
Feet are for the weak: Not a bad-looking split, but the self DM is an eyesore. especially with the way you just slump your Tori on the ground after the second kick, it makes the replay look very unfinished.