HTOTM: FUSION
Original Post
Backwards edit.
So, when your making a replay, and the hit didn't DM, you will have to press "R" and then "E".
I think it would be much easier if you just could go a few frames back, insteed of
pressing "R" and "E".
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I would love that. Sometimes i wanna edit something and its like 1k frames in and i have to go through the whole thing.
-Supported
I agree with this idea. I don't wanna edit a part of my replay where there's like a shitload of frames and have to do it all over again -.-

But still, this would be a very nice idea.

~Supported.
Matarika|Mobinladen|Youngsandm|Darknis|2WC|Sidtheepic|
"Brains are like computers but squishy and very watery :3'' ~D
Why the hell not, I see no downside to this and it can save much time, but to reverse joint motions after loads and loads of replay data being submitted, that seems like it would be pretty hard to code. Whatever, they'll figure it out ;)
~Supported
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as long as they dont change up the already used keys Its fine
supported
Have a great day, thanks for looking at this post I guess.
cnc is an endangered resource
Even though I suck at replay making, I wish for something like this every time I try...

supported
fl0w
What would the keys be then? It seems like a time-saving idea but what are the new keys gonna be

- Supported
if my idea has any opinion I would go for maybe
F1 F2?
Have a great day, thanks for looking at this post I guess.
cnc is an endangered resource
This would save me so much time. I might actually get into self spars and parkour if this was implemented cuz I hate having to go through 1k frames just to get into an edit.

A key close to P would be nice. Shift + O?

~Supported
"they're like enormous pillows of disgusting girly meat" ~Orih 2016
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