HTOTM: FUSION
Original Post
Replay problem. Bug?
Anyway's here is the problem, I spent 2 hours working on a replay and turns out when I view the replay there is a bug/glitch through the entire replay which looks as if I'm hacking. Here is the replay, if there are no problems or glitches with uke's body than I wouldn't mind getting sent the replay you downloaded even though there is no difference.
Attached Files
edi.rpl (280.5 KB, 17 views)
<[T]Oblivion>plz sign my shirt.
<[T]Oblivion> roland im ur biggest fan
No, lmfao. Clearly you can see Uke teleporting around.
<[T]Oblivion>plz sign my shirt.
<[T]Oblivion> roland im ur biggest fan
Ya but sometimes its do to you moving uke.

If not that, then I think that there is a limit to how many joints u can move at a time and you exceeded it or something like that.

I remember faintly this problem occuring with someone else.

I am not sure tho so ya
I use to move uke around a year ago when I was replaymaking and this problem never occurred even when I did.

Plus the fact that there are self spar's, I don't really think moving uke around would be the problem tbh.
Last edited by Rolandman; Apr 20, 2014 at 03:22 PM.
<[T]Oblivion>plz sign my shirt.
<[T]Oblivion> roland im ur biggest fan
I think this may be a new bug.... Funny enough I done the same thing with my replay... UKE was in the air such as your replay was and the same thing happened. Here is the replay.
Attached Files
proasheck.rpl (281.5 KB, 11 views)