Originally Posted by
sir
This would make rooms you're trying to autoconnect to lag extremely hard. This already happens on big MP event servers now when people /rec manually, imagine them autoreconnecting using this tool.
The workaround would be a queue system which knows how people are aligned in the queue, and when there is an empty spot the server lets the one in the queue join first by "lying" and keeping the max players at 8/8 for the time being until the players in the queue have all joined ot timed out.
An easy way to do this would be to have the server have a new command which essentially force-conects a client, and those clients are aligned in a simple text file, which could be implemented in a second give or take two. Then let the server allocate lets say 4 seconds for each client to connect, then run a check again to se who the next person in the list is when having deleted te first.
The problem with the system today is that you can spam /rec and have a server break down. Implementing a server which the connections passes through, so to say a wall, which only can ping the server every 4 seconds or so would basically just get rid of the problem itself. However this would require a server, but as far as I've understood, one already runs the rank system and etc, so I see no problem with this being implemented, and also getting rid of the greater problem which is people /rec'ing tourneys, forcing other users to time out.