Toribash
Original Post
Let's Play Lugaru: Overgrowth
If you haven't played the original Lugaru, then check it out. It was a notable and original game for a few reasons. One was implementing advanced physics and context simulation into the fighting system. I.E, instead of having a bunch of buttons to mash and get combos, you get three; crouch, jump, and attack, coupled with the movement keys. You could make a large variety of attacks based simply on context. For instance, a weak punch (Standstill-Attack) thrown at an enemy who doesn't know of your presence will deal extra damage and maybe knock him down to the ground. Thrown at an alert enemy, it will just push him back because he's in a fighter stance, or he might counter it. If an enemy launches a kick at your face, you can do a few things; handspring back to dodge, crouch to allow it to pass and then attack, or best yet, use a unique context-based reversal system to catch the leg, stop it with your hand, and then deliver a kick of your own to the off-balanced enemy- right in the groin, sending them flying with the message of "BOI, DON'TCHU DARE TRY TO TOUCH ME AGAIN, YA HEAR?". An enemy throwing a punch at you might find himself on the ground from a crouching sweep kick, or behind your back from a throw. If the opposite is true, you can quickly flip in mid-air to re-gain your balance, or roll harmlessly upon impact if you get thrown over the enemy's shoulder. Context, physics, and realism are the key 3 motivators of Lugaru. Thousands of people thought it well worth the money of 20$, and it was drastically simple compared to L2, named Overgrowth. Dozens of enemies. Dozens of new weapons. Shader based graphics. Large terrains coupled with detailed layered skies, complete with atmospheric effects like blur and haze. Dynamic physics engine Phoenix, allowing everything from a knife throw to a blood drop be affected by everything else in the dynamic power. A nicely crafted storyline, along with a separate co-op storyline and online multiplayer. Beautifully rendered high end terrain. A liquid physics engine allowing water to be used. Implementing unique aspects of the animals, like the wolf's keen scent, with the rest of the world- a bloodied rabbit upwind of a wolf will draw a large amount of attention. A sneaky rabbit lying in water downwind of the wolf will be able to pass as a shadow, leaving behind a body, and not his own. I'm barely touching on this shiny unique Indie work of awesome. Right now, you can pre-order it for 30$, though it would be wise to wait for the free demo. (Release: Q1 of '09) Fast-paced, realistic fights immerse you quickly in Lugaru, and Overgrowth can only promise to be Lugaru to the 10th power.


All of that, and there are more subtle awesome aspects. Like the whale man. You digg?


The Overgrowth Site
The Wolfire Blog, Showing Overgrowth Updates
Last edited by Ragdollmaster; Nov 1, 2008 at 03:21 AM.
How to complain in style: GG, Mahulk.
RATS: Read All The Sentences. I put up the old version for people who didn't know about it. This is advertising the new version, which is due for release QI.
How to complain in style: GG, Mahulk.
2Bit: Do what I do: Lean out the window and yell "GET OFF MY LAWN, YOU LITTLE SATANIST DRUIDS!" :3 Back on topic, though, heh.
How to complain in style: GG, Mahulk.
Sounds like a good idea.

Anyways, I bought the first one in beta mode.
It was okay but I still like Determinance better. (OtherGameThread)
It's kinda like it but yeah, I may download the 2nd one. ;\
ayylmaos are real
Eh, Determinance is pretty cool, but it's more about flying around and moving your mouse to attack with large swords. But there are a lot of weapons there, enough for me to get happy just looking at the list- I guess it's similar to Lugaru in the sense Determinance uses context style just like it.


(I also notice you has a rabbit in your avatar. Rabbits are in Overgrowth <<)
How to complain in style: GG, Mahulk.
I played lugaru a long time ago.. it was some fun stuff. Killin rabbits.. running really fast and jumping high.. knifing rabbits it the back! :P