HTOTM: FUSION
Original Post
Falwryn's L2Replay thread
So, I got to 10th dan without really doing any proper replay making, now I want to make sure I'm worth that title. I'm gonna start putting my attempts at different types of replays up and would like some cnc for getting better. I've been practicing parkour for a while now and these are the results so far: a full but clumsy run and an attempt at something much better, but I can't seem to climb the wall, spent most of my time on the replay just failing the jump.

excuse the names they're just my wip names lol
Attached Files
#parkour dream d 2 e14 a.rpl (1.01 MB, 14 views)
parkourdream_d_fix.tbm (47.2 KB, 6 views)
#parkour city prt2 2 e17.rpl (409.0 KB, 10 views)
parkour_city_prt2.tbm (23.2 KB, 7 views)
Bump.

New (and much better) parkour replay while I figure out how to climb walls properly, really need some help with that. Also bonus points if you get the reference.

cnc plz.
Attached Files
Falwryn - Cold Wheeze.rpl (1.20 MB, 21 views)
SingleFreeRunL3NB.tbm (2.9 KB, 8 views)
Bump, another new replay, this time a more traditional replay, tried to get a boomhit but either computer said no or i suck

still looking for cnc on the parkour as well plz
Attached Files
Falwryn - L2Replay.rpl (267.4 KB, 20 views)
l2replay was actually pretty nice considering you haven't been replaymaking for too long.
the opener seemed a little too hold-all, looked like only the shoulders were relaxed.
the way you followed it up was alright though, nice spin off the ground using your arm and a pretty sweet launch to follow up aswell. the only thing i'd say i had thought looked a little weird throughout was, just as you were about to kick your shoulders kinda switched momentum quickly, it looked a little twitchy but got the split nevertheless.
would have been nice to follow up but the kick kinda got too much rebound so i can see why you didnt.

im pretty shitty at cncing parkour but i'll gladly cnc any madmans you might release over the course of whenever c:
baha
Cheers, I didn't much like the way the arms switched like that either but for whatever reason I found that without doing something odd with them, I just wouldn't get any dm at all. Probably meant i needed to edit a little earlier am I right?

Also like I said I did try for a boomhit but all I could get it to was choosing between dm'ing the left or right pec
Another replay, quite similar to the last one though. I seem to have trouble following up after the first hit because I just rebound and have no way of getting back to uke until i hit the ground much later, anyone got tips on fixing that?
Attached Files
Falwryn - Deja Vu.rpl (217.2 KB, 20 views)
Cold Wheeze -

Opener is not bad at all, nothing special either, but it does look awefully familiar hmmmmmmmmmmmmm
The slide was fluid and all but I didn't like the technique, it looks weird.
The transition from the slide to the run had a good start, but at the end you didn't face forward enough and you didn't lower your back enough, because of that your whole run was messed up.
When you are running, you want to make sure your chest is facing forward, then everything else will be easy. You are also going hard on your pecs, might want to only use them for a few frames and then relax. Also try keeping your glutes shoulder width, it stops you from twisting.

You had a good idea for the jump but you didn't execute it well,
Firstly it's obivious that you didn't prepare for the jump until the very last frames.
Your right arm raised wayyy too early, which made it completely useless, you gained nothing from it.
When raising arms for a jump, you want to time it to make sure your arm reaches its maximum raise at the same frame your foot leaves the ground.
As for the leap itself, your legs had a good movement but the whole of your upper body was just random.
For the parkour roll, raising arms aren't necessary at all, use your legs and glutes to make a curved shape of your body and the roll should happen naturally.
I like the first two vaults but the third was not my taste, I'm a more of a "go as fast as you can with style" guy.
The next jump is much better, you got the arms correct and used it during the jump to maintain. stability.
When jump onto the red platform, you did it again, you raised your arms too early making them useless. Rest of the replay was average.

Overall it is a good replay, slighty above average, you have a lot of potential, you just need to fix a few things are and there and concentrate on the little things.
Parkour like you've never seen before:
http://forum.toribash.com/showthread.php?t=423045
Cheers man. I can see what you mean about the arms, I'll try working on that when I can be bothered to make another parkour replay again.

For the opener, the reason I chose to learn that was because it's among the fastest *good looking* ways I've seen to get into a run, I don't like waiting several seconds for the tori to lean forward.
I would have liked to have found a different way of getting a run that fast that looks as good but I'm not even sure if one really exists.
I think it's kinda the logical conclusion of improving upon the youtube run opener so even completely isolated development might still come up with something very similar.

About the pecs, how many frames is "a few"?
I tend to eventually put at least one pec on relax until it needs to switch anyway,
should I really only extend and contract them for say, 2-3 frames each time?
Also I find it pretty hard to make sure the chest stays facing the right way, as even when I have pecs relaxed,
when I switch them the other way it will still quite often cause the chest to spin in the opposite direction and therefore put it off-centre.
When you say "try keeping your glutes shoulder width" to stop me from twisting,
do you mean the sort of twist where you'll try stepping but lean off to the side and start spinning on one of the outside corners of your foot?
I've been trying to work out the cause of that for sooooo long. I figured that I could often contract the ankle and twist the entire leg to compensate but it looks bad like that.
Not to mention it can make the run turn a few degrees from the target direction if I'm unlucky.

Finally have you got any tips on how to climb up a vertical wall without grabs? I'm still no closer to figuring that one out
Not posted here for a while, also haven't really been active with making replays since then. Here's my latest try at replay making, thoughts?
Attached Files
Falwryn - Climbing to the top.rpl (202.4 KB, 10 views)
Last entry was pretty shitty, so I've gone and figured out how to madman to make up for it

cnc pliss?
Attached Files