HTOTM: FUSION
Originally Posted by Daanando View Post
Hey, DisD,
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Feel free to cannibalize/reuse/abuse any part of the code in my script. I did the same when I started out scripting for tb. And really, it's one of the few ways to learn tb scripting. I'd just ask for you to try and add and improve what ever you take from my script. Though it took me a while to get there, I'm sure there are a myriad of useful stuff I'd never would have come up.

Have fun!

Note: Just a little thing I learned from my experience, moves recorded in single player will not translate perfectly to multiplayer. The first 4 or 5 moves, no problem (so it's still useful for loading opening moves), but after that noticeable difference creeps in.

Yep, can testify to this. I remember begotten trying to translate some cool sp replays online, but it didn't quite work.

hey dan :>
Your messed up world enthrills me
Thank you to authorize me to reuse part of your code!


I have to test my script in multi player which is not as easy as in single player.... I already tested but don't have paid attention of replica failure after more moves... But i think if the mod are the same then it shouldn't be a problem

Then I'll try with a friends and let you know if my script pass this test... ^^

Feel free to try before me and give the result.

Peace
Last edited by DisD; Nov 18, 2014 at 06:13 AM.
Originally Posted by William View Post
Yep, can testify to this. I remember begotten trying to translate some cool sp replays online, but it didn't quite work.

hey dan :>

Dan, do you think there could be a fix for this? would be appreciated, by a lot of people I believe, or if anyone stumbles upon this and knows how to fix.
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