Gifs
centaur is really really cool, I like his little foot stamps.
the goblin has those tiny shadings under his arm and to the right which are nice.
the wizard seems a bit weird, I think its the shape of his body and how he's standing.
I think the mage and goblin need a few more tiny details to make them more interesting to signify texture or something, but, at the moment they are all fun characters and I would like to see more + the finished project in the future!
(the animation I was pointing at really was the goblin. He just seems to be moving a bit much for an idle.)
Skeletons fire-sword (?) doesn't feel solid enough. Fire has an opacity of zero you know!
the golem looks so goofy rofl
i think it's arms moving looks kinda weird since only his shoulders move
what would the game screen size be? I assume it's going to be a small window with those graphics and stuff
This animation could do with some more mass to the golem, if that makes sense. At the moment, it's just jiggling its arms up and down, without much sense of ground contact beyond the shockwaves. Now, i'm not terribly good at animating, but here's what i'm thinking that could maybe help a bit:
A bit of easing on the motion. Ideally it should accelerate and decelerate rather slowly, since that would convey a feeling of more mass, and clearly this golembro is quite heavy. However, slow acceleration means that the motion is going to take a lot longer, so you'll probably have to find some kind of compromise. In any case, you'll probably want the downwards speed/acceleration to be higher than the upwards one.
Sprite update
Yep, that's how i wanted the arm to go down, but rapidly
Thing is, i don't know how to animate fast movement without loss of motion quality, so i made regular laying arm down with faster fps (delay .00s from gif) but it looked like faster arm jiggling rather than stomping
What program do you use for spriting and animating Shook?
Anyway, update update update!
Stay tuned!Sprite update
All comments and new ideas are welcomed!