Originally Posted by
snake
for me wushu is all about comebacks,
normal walls = more comebacks & more fun gameplay
flew away - no problem, can jump back.
walls allow players to do stuff which is way too risky in dojo or sliding walls scenario.
i would not try to do powerful launches into opponent in dojo scenario as i can fly out, here - i don't afraid of it and just enjoying the game. whats wrong with it?
i don't think we need to bother much about competitiveness but more of balance between fun and flaws
box already limits possibility to fly/run anyway
Well, for me wushu is about beating the shit out of each other ;o
With no-friction walls you would still be stopped if you happen to fly away, you could still make powerful launch and be saved by the walls (safety net).
and pushing like a donkey has never been a good wushu move anyway, it separates the players, breaks the rythme of the fight, diminish your control, you generally can't change your course if the opponent shift on the side a bit because too fast and not connected to the ground etc...
I don't see how no-friction walls would go against "enjoying the game", we've been playing wushu with no walls for like...forever, and it has always been cool, aside from the "runner issue" which we're precisely trying to limit with walls ! But walls from which you can actually push yourself doesn't limit running as much as it should, as I said it's easy to push along the walls and avoid the fight.
Being against a wall with friction actually gives you an advantage as you can push straight toward your opponent for more power, in the long term it will probably become a mod where people hug walls because it's easier than being on the ground, and that's not wushu at all. Exactly like people do in boxhu_mushu : first they go backward and then go full jousting by pushing themselves toward the center.
We're working on that mod to get rid of the flaws, but that wall removes some flaws to add some other new ones.
I originally was against adding walls because it acts as crutchs for players making poor decisions, no friction walls is a good compromise.
Last edited by deprav; May 26, 2015 at 04:07 PM.