Toribash
Originally Posted by snake View Post
just incase, wushu3box, as requested

Honestly i like this a lot more, it's very fun and a lot better than Wushu_2015

Now, Snake has told me that some people are wanting sliding walls, which i personally think is a horrible idea because it makes it more difficult to jump from the walls and make comebacks, which i think is quite satisfying and fun.

All in all, it's pretty fun but i personally think sliding walls would ruin it completely.
"do it again and i'll insert my giant watermelon dick into your cornhole" ~ Smaguris
Originally Posted by Triton View Post
Honestly i like this a lot more, it's very fun and a lot better than Wushu_2015

Now, Snake has told me that some people are wanting sliding walls, which i personally think is a horrible idea because it makes it more difficult to jump from the walls and make comebacks, which i think is quite satisfying and fun.

All in all, it's pretty fun but i personally think sliding walls would ruin it completely.

Normal walls are fun, no-friction walls are fair.

The point of the room is to limit running, and it doesn't do the job with normal walls as you can run along fairly easily. A lot of people also tend to push backward -toward the wall- during the first frames, and then try to use it to get some hard push+hit toward their opponent, which makes it closer to jousting than wushu.
Originally Posted by deprav View Post
Normal walls are fun, no-friction walls are fair.

The point of the room is to limit running, and it doesn't do the job with normal walls as you can run along fairly easily. A lot of people also tend to push backward -toward the wall- during the first frames, and then try to use it to get some hard push+hit toward their opponent, which makes it closer to jousting than wushu.

for me wushu is all about comebacks,
normal walls = more comebacks & more fun gameplay

flew away - no problem, can jump back.
walls allow players to do stuff which is way too risky in dojo or sliding walls scenario.

i would not try to do powerful launches into opponent in dojo scenario as i can fly out, here - i don't afraid of it and just enjoying the game. whats wrong with it?

i don't think we need to bother much about competitiveness but more of balance between fun and flaws

box already limits possibility to fly/run anyway
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by snake View Post
for me wushu is all about comebacks,
normal walls = more comebacks & more fun gameplay

flew away - no problem, can jump back.
walls allow players to do stuff which is way too risky in dojo or sliding walls scenario.

i would not try to do powerful launches into opponent in dojo scenario as i can fly out, here - i don't afraid of it and just enjoying the game. whats wrong with it?

i don't think we need to bother much about competitiveness but more of balance between fun and flaws

box already limits possibility to fly/run anyway

Well, for me wushu is about beating the shit out of each other ;o

With no-friction walls you would still be stopped if you happen to fly away, you could still make powerful launch and be saved by the walls (safety net). and pushing like a donkey has never been a good wushu move anyway, it separates the players, breaks the rythme of the fight, diminish your control, you generally can't change your course if the opponent shift on the side a bit because too fast and not connected to the ground etc...

I don't see how no-friction walls would go against "enjoying the game", we've been playing wushu with no walls for like...forever, and it has always been cool, aside from the "runner issue" which we're precisely trying to limit with walls ! But walls from which you can actually push yourself doesn't limit running as much as it should, as I said it's easy to push along the walls and avoid the fight.

Being against a wall with friction actually gives you an advantage as you can push straight toward your opponent for more power, in the long term it will probably become a mod where people hug walls because it's easier than being on the ground, and that's not wushu at all. Exactly like people do in boxhu_mushu : first they go backward and then go full jousting by pushing themselves toward the center.

We're working on that mod to get rid of the flaws, but that wall removes some flaws to add some other new ones.
I originally was against adding walls because it acts as crutchs for players making poor decisions, no friction walls is a good compromise.
Last edited by deprav; May 26, 2015 at 04:07 PM.