HTOTM: FUSION
Originally Posted by Archlurps View Post
@Tamer0: thanks for the comments! It's completely OK that you didn't comment all of them. I can't blame you if there isn't enough to say about my replays, and not all people have the time to give as much attention to each replay as I do. about your comments:
Aerial stomp: I personally would have loved it more destructive, too, but my momentum was too much to be tamed (kept to the ground and close to uke), so I had to resort to a short combo. to get things clear, it only had two strikes, the nip of uke's calf was unintentional, and hence could hardly dismember
Bull Rush: Yeah, the opener could be more destructive, or more stylish, but as said, this isn't as good as newer ones, because I made it during my break.
Orbiter Split: You're not completely wrong. I do love destruction, too, but even a huge shatterhit isn't cool if it's stiff and needs a grab for a 100 frames. Also, I do think I have a lot of destructive replays, but they have a lot of strikes, so I do favor style over destruction for each individual strike.
Antigrav combo: funny how nobody hasn't snagged on to the "real world reference" in the explanation... or hasn't anyone read it? Either way, here, too there is at least one unintentional touch of uke, and another hit that I consider placing uke (the "punch" from below his legs in the beginning). Also Uke's leg between my legs I'd consider holding, but much more sophisticated than grabbing, and finally, the kick to the back of uke's hip joint during the final punch was to keep the rest of him in place to deliver the energy into the hip only and dismember. Just to make things clear

Shows how much you love comments eh? Leaving comments on the comments.

*Tempted to comment on the comment on my comment...*