Originally Posted by
adam2332
im gonna have to disagree
this may be a bad analogy but how i like to think of it is that, erthtk to tk is sort of like lenshu3ng to wushu. there is the same core play type that comes to mind since they're mods of similar types.
but when it comes to the technicals it isn't quite the same (although it might not be as drastic as the striking mods.)
just like hax said before
for example in tk a block that is not well placed or brute forced their way through will result in a arm dm of somekind.
meanwhile in erthtk, the higher dm threshold prevents these as well as the seemingly random dm's that occur when you move a bruised joint and it just falls off (to an extent.)
also the higher gravity and out of ring dojo dq in erthtk prevents wrist break runners from floating away once they have a mere 1k point lead
Yeah, I agree with all you said. They're not the same, but what I'm feeling from you and everyone I've talked about is that erthtkv2 is an improved/fair/more competitive version of TK. So it makes sense to use only erthtkv2.
Let's take the striking mods:
wushu: there wushu3, wushu3box, brushu, wushu_2015, wushu
they all change a bit of the technicalities. in wushu it is opener based, in brushu you have these long matches with higher thresholds which allows more movement. there is wushu3box which includes the jumping off a box and prevents running. they all change the technicalities, but the core is the same it is still WUSHU. and you still have to pick one of these for the competitive scene.
rk, and lenshu are TOTALLY different! totally diff gravity and tf. it's a huge difference!
hope you agree with me there