Toribash
i think having 3 mods in total will be somewhat consistent for all ranked/competative/clan wars/clan leagues scenarios, somewhat new mods created specially for that purpose, that concentrate on specific aspects, being absolutely different from each other, instead of having a wide list of similar mods

striking.tbm (variation of rk-mma, something deprav & rmo will finalize)
the mod focused on striking, obviously no grabs

grappling.tbm (variation of spiritwrestling, in progress)
the mod focused on dq opponent, obviously no dms and no direct damage, which is domain of striking/kicking and clearly not grappling

kicking.tbm ( tkomp1.tbm, this one is complete and made by tk player cowmeat, can recommend the mod right now as he was streaking reliably on me)
the mod focused on err.. i have no idea about kicking, but cowmeat know what he's doing so i'm pretty sure if he says tkomp1.tbm is better - it must be
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by snake View Post
i think having 3 mods in total will be somewhat consistent for all ranked/competative/clan wars/clan leagues scenarios, somewhat new mods created specially for that purpose, that concentrate on specific aspects, being absolutely different from each other, instead of having a wide list of similar mods

striking.tbm (variation of rk-mma, something deprav & rmo will finalize)
the mod focused on striking, obviously no grabs

grappling.tbm (variation of spiritwrestling, in progress)
the mod focused on dq opponent, obviously no dms and no direct damage, which is domain of striking/kicking and clearly not grappling

kicking.tbm ( tkomp1.tbm, this one is complete and made by tk player cowmeat, can recommend the mod right now as he was streaking reliably on me)
the mod focused on err.. i have no idea about kicking, but cowmeat know what he's doing so i'm pretty sure if he says tkomp1.tbm is better - it must be

more than fine with that. in striking -20 is one of the best gravities.

the grappling sounds good, always thought spiritwrestling was a great mod.

the kicking mod..by cowmeat well let's get erth's opinion on that one! is it very similar to erthtkv2 or what's the difference!
Your messed up world enthrills me
Originally Posted by William View Post
the kicking mod..by cowmeat well let's get erth's opinion on that one! is it very similar to erthtkv2 or what's the difference!

I take some authority on this matter.
The differences between Tkomp1 and erthtk are very small, but Tkomp balances the styles a little and makes it slightly less random

#1. DM threshold is up from 120 to 130 (100 normal tk). Hits need to be harder to dm, but also neutralizes alot of the randomness. The goal in competitive play isnt to boom anyways.

#2 engage distance from 180 to 170. Slightly boosts the power of offensive openers. Also now you can force a grab on clap openers. Very slight change but varies the early game

#3. damage multiplier increased for head and crotch area. and slight tweaks to damage overall.

So basically its just a slightly refined version of erthtk. The engage distance difference will have some affect on the meta but wont shift anything dramatically.
Last edited by cowmeat; Aug 22, 2015 at 07:19 PM.