Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
Just a note the ranks are not done, a few updates have been suggested and discussed wirhin the GMs but due to a few pivotal people being somewhat inactive, or being busy with other things its not being pushed forward so much.
The fact is the new system is really not that nuch different from the old system, the basis upon which the ranks work, Elo, is the same. So the only difference are the rooms and the resets. I cant really go into detail about the changes etc because I dont have the go ahead, but i do think they are a step in the right direction. For a truly good ranked system it is clear that some form of matchmaking is needed, but thats not really something GMs can sort on our own, so I will avoid discussing it here for now
Fair enough, although since nobody is using the rooms I think it's still a big/important change.
On another note though, is matchmaking possible with the amount of people we have playing? Would it not just be unable to find matches for the top ranked players all the time?
Hope I'm not asking about stuff you're not allowed to talk about, heh.
ToriBash is not really that suited to competitive gaming, but with with a search system that expands the allowed Elo difference with time it could work ok.
That is just an excuse from pure laziness. Seriously? Not suited for competitive gaming? Well what on earth have all the duelers been doing all these years? Why do the same people always win the biggest tournaments? Gee, wonder why? Could It be because maybe toribash works as a competitive game given the right format.
The fact that the GM team cannot understand a simple fact that first to 2 tourneys every month aren't really competitive or smart. On top of which adding 30 ranked rooms with individual mods, which with this player base is like shooting yourself in the face. Monthly resets discourage people from even trying. because there is going to be that one guy (nerobe) who is going to do 1k games and autowin that month. Design at its finest! All that doesn't mean that TB in it self cannot be competitive.
Of course if you expect TB to work around first to ones, yeah, not very balanced for competition. But the fact just is that in first to 5s, the better player wins 90% of the time. It's just is that people don't care anymore. I've certainly lost most interest after all this fucking about and can't see people starting to properly care anymore. I'm not gonna say that GMs fucked it all up, maybe we all were maybe hoping for too much from you guys.
But the fact just is that in first to 5s, the better player wins 90% of the time.
Just a note the ranks are not done, a few updates have been suggested and discussed wirhin the GMs but due to a few pivotal people being somewhat inactive, or being busy with other things its not being pushed forward so much.
I don't know about that. Community consultation on projects like this can only be a positive thing. I've said this before to Gynx, when we were working on the clan rework. If you're the government and you're planning on implementing some big project that'll affect the community, then the first thing you do (after developing a draft proposal) is to go to the town hall and see what everyone thinks of it. You don't have to implement every change that the people suggest, but you can get an idea of their general concerns and of what they like about the proposal. I was shut down by Gynx at the time because he strongly felt that this consultation process should be conducted after it's already been implemented - like a beta stage. I think that's short-sighted though, since there's absolutely no harm done in getting the community's opinion on it while it's still a draft. In addition, the more that someone is involved in developing a project, the more satisfaction they'll feel with the end results. Discussing the drafts of big community projects with the community can only be a beneficial thing if handled properly.
Just a thought, I've been closely following the development of a game called Project Zomboid, and when the dev team had to work some multiplayer issues and steam integration, but all the team was busy on something else, they hired help from General Arcade as an "outsider" developer.
It helped them a lot, especially for the steam integration, maybe something along those lines could be done for the development of a matchmaking system you'd explain beforehand. But then again, it's just a thought ^^