Originally Posted by
Oracle
Any other situation, your team has to have earned more than $3500 but less than $4750 at some point, because then you either can't afford it, or might as well just AWP on long, and your opponents had to have earned less than $3100, otherwise they'll just buy M4. And any situation where you'd want to exchange fire in long could be avoided with a $300 purchase of a smoke.
Originally Posted by
panttersin
That is just blatantly wrong, using maths and simplifying like that ignores so much of the actual gameplay. You are literally looking at only one rounds income which means very little in a 30 round game.
Quasi-buys, ecos, forces and 5x rifle buys are collectively more common than AWP rounds Id say (no data to back this up other than personal xp).
Firstly, did I say it has to be ECO? Normal ct buy round is enough. What you are saying that every buy round has to have AWP? Thats not true at all. If CT has 4500 all across the board, they are either gonna go 5x M4 or 4x m4 and 1x scout. They arent gonna eco just so that they can get awp next round.
In situations like that (which are pretty fucking common) SG shines in certain positions. Now Im not saying SG is right for every position, obviously not. But to say that it has no place or that AK is always better, is just misunderstanding the game or the weapon.
If you read my first statement properly, you would realize I said that the earliest way you could get SG was blowing up the site as T, which would provide the greatest gold difference between CT and T. This could then result in the scout v SG matchup that would justify purchasing SG, at the earliest point in the match. However, you could accomplish the same results of the SG purchasing an AK and a smoke, and save $500. Furthermore, you could just purchase a scout for a scout v scout, and then guaranteed have enough money on a round win for AWP by third round, but also have enough to buy AK on round loss. SG is a riskier purchase for more money that accomplishes little more than a cheaper. Furthermore, none of these options are even the best choice, as it's better to just buy SMGs into eco this early into the game.
And this was all assuming you had armor from the previous round, because nobody in their right mind buys an AR against eco with no armor. Furthermore, I'm ignoring the fact that extra armor penetration means nothing against eco, since armor might not even be purchased on eco rounds. In addition, I'm assuming the scout user was either cocky or an idiot, because CT should ALWAYS eco if they lose pistol round. CT guns are significantly more expensive, and the risk of losing the third round because you wasted your resources on the second round for a potshot is dumber than dumb.
So the only situations the SG would have any sort of benefit over the AK to take advantage of is: into an SMG + armor round, which would be a $3000 across the board round, while you invest ~$4000 so you don't get rekt with no armor, or an M4 + armor round, a ~$4000 across the board round, while you spend ~$4000. In the first situation, nobody will peek A long with an smg, invalidating the reason to run SG and, in the second situation, you could fight just as effectively with AK against M4 and spend less, making any trades more favorable to your team. Because at A long range, you're going to aim for the head anyways, so the extra armor pen is pretty much useless unless you suck at aiming and your opponent sucks at aiming. And in that case, the M4 will beat the SG because it has better spray.
The gun is just not cost efficient. And the window of perfect use is invalidated if you can aim well for headshots anyways. You won't make use of extra armor pen if there is no armor, or you get headshots. If you can aim, you're essentially paying $800 for a shitty red dot sight.