HTOTM: FUSION
Original Post
About making heads
Okay I know how to make teh body textures I have already made some and I am wanting to open up my own custom shop to sell custom textures to people that want to pay a small fee. But I am having trouble with the heads, I followed the dumbass tut and still dont understand how to use the template. I use Photoshop Cs4 if that is any help.

Please help me out with this or I will do that to myself.
Basically when you make a head you need to squish it horizontally 50 - 60% so it looks right when mapped on the tori, but the texture still has to be 128x128

I normally make the 'facial features' on a separate layer & scale it separately from the rest.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Rev0lution View Post
So in ps I would make the head then hit ctrl + t and squish it?

Kinda - the image needs to be squashed up - but it still needs to be 128x128.

That's why I work in layers.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Not off hand - the pc I'm on doesn't have photoshop installed.

I can show you what I mean.

If I just drew a face on a texture like this:



It would look like this in game:



Kinda deformed.

However scaling the face horizontally by 60% Makes this:



Which looks like this in game:



See the difference? It's due to the way spheres are mapped.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Yeah thinks alot for the help. Hey did you use gimp to make it do the globe thing? or is there a way to do that in ps? lol.
I used GIMP. TBH I'm not a big PS fan, but that's a matter of taste.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you