HTOTM: FUSION
Original Post
Mod playerpos bug on MP
in mods where they use a playerpos, it ignors part of it. for example, say i used a mod with playerpos 1,0,0,-1,0,0. then what would happen is playerpos 1,0,0,0,0,0, or 0,0,0,-1,0,0

the mod still works, and the next frame returns it to normal. however, some mods have blocks where you would normally apear. clicking b will crash toribash, when it tries to detect all the collisions.

is there anyway to fix this bug? or mod it differnelty? or does this only occur with me?
- its been a while
ahhh me have read that allready, and posted in there too. i know about that, but thats not what i want.

to play the mod corectly, you NEED to have stragne engagepos. the game is making it NORMAL.

you use that to get from weriod engagepos to normal engage pos. that not what i want

thanks anyway, but no good dream D8
- its been a while
D8 I wish there was a fix for my mods freaking out. I am afraid to make anymore mods cause it might do the same thing when I release it.
(Hive people only, haha!)
I just make a new server

/jo ____ <--makes a server
Just tell the people to follow, and to make sure you dont crash while the glitch is in effect
/specall <--i believe spec's all the players in the server