@heroman:
heroman kouta tricking 1: nothing much to say about this replay to be honest, because nothing is actually "bad" to my eyes but at the same time nothing is very impressive. However, I think it's noticeable how your creativity and movement can decay in quality when you're tricking in mp, probably because you aren't that used to tricking plus this was mp, so it's natural to look less fluid (I guess).
Your flow overall was good anyway, so dont worry about it too much, but there are a few "mistakes" I dont see you make often. First, your weird landing after that (beautiful) cork in 1125; second, the cartwheel (?) straight after this landing had your flow heavily damaged imo, wrong use or lack of use of relaxes and holds more precisely I'd guess
Something I couldnt avoid noticing is your opener, I did a very similar opener quite some time ago and I've never really seen someone else do that too. Our movements look hella different but the trick is almost the same, I'll drop the replay here
guzzy zombie spar: The zombie acting there really looked amazing, good job with arms and neck work because it was flawless (in terms of zombie acting xD). Something that kinda kills the "zombie flow" is the way and frequency you spin but that's just that.
I absolutely LOVED the way you "swing" to straighten your legs by using your arms in 1285. Bonus points for the sexy smack/bite because it also looked very realistic
nike heroman super realism: I dont what the fuck nike meant by "super realism" but he probably thought of spar the same way I do, without fancy and unnecessary spins and all shit that toribash people are used to. Instead he tried straight up to fight you in a "80s fighting/action movie" fashion or something, which is more or less what I always try to do, and exactly what binklaws does with mastery.
im just gonna cnc your stuff here because im tired of typing
I gotta say I liked the smoothness of your opener a lot, but I wish it was a little less stiff when you "backstep", I think you should've relaxed your right knee after being in mid air but that isnt a big deal.
Really good startup for a "realistic fight" imo, although tricking is always doubtful for realistic fights. Your dodges and arms usage are COMPLETELY INSANE, because gawd this was f*king amazing, but I wish your "head" looked less twitchy (?) because looks like you duck all of sudden. Again, isnt that of a big issue but still I had to mention.
Also the flip thing around frame 680 was weird, and the trick afterwards unnecessary, but that's just me.
Everything else looked very very good, for real, have it in mind. But I dont want waste my will to cnc by writing a big boi text only complimenting you so I'll just skip that.
@Zibril:
i still suck at dms: in short, good execution but you're keeping it simple, as usual. I'm not sure too but i think you're recycling openers, because I feel like I've already seen that opener.
Now going a little deeper into the analysis: opener is very good and smooth, but lacks in creativity (a problem I always had tbh), although is works very well I wish I could see some more movement showcase from you, simply for the sake of being entertained. The lift kick looked great too, amazingly good form (which is rare among madmans) and put you and uke in a good position.
DM looked awesome too, what I like the most is the symmetry, then the fact that it was all at once, and then that there was a joint between 2 dms that didnt.
I'll drop here the rpl I mentioned to heroman, so there is no need to cnc that
and a parkour wip
already finished the parkour
Last edited by Lionet; Feb 5, 2019 at 08:02 PM.