Toribash
Thanks :O)

I've made versions where i reach uke faster but it has less dancing and i never bother to aim the joint correctly.

Anyway, heres a boomkick i made in wushu a while ago, credits go to whoever invented this opener in the first place:
Attached Files
MP - boomcap.rpl (30.1 KB, 16 views)
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only gonna comment the first bunch :P

i'm lazy like that.


1. Liked the split and the way you forced yourself not to grab, quiet fluid too. nice one.
2. Interesting opener but you stopped killing uke to early imo ^^
3. Flames and texture trails are starting to annoy me now, nice replay nonetheless, tad to jumpy tho.
4. Needs more posing. decent but nothing special.
5. Nothing special either, grab dismemerbers arent really one of my favorite dm's and you're maneuvering to get back to uke is rather random too :O

gonna comment on more later
<Alan> lol, rutz, it might be cool to smell your ass all the time you touch the mic



http://i307.photobucket.com/albums/nn298/H4rl/PS/deathnote1-2.png
Thanks rutz <3

I guess some of the more latest replays may be a little more different, but generally yeah I'm quite unoriginal.
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Mmmmmm

MP - Mosier edit - Mosier did some ORMO comp, where you have to edit a replay from the 4700th frame.. This is singleplayer, dno why i wrote MP. So yeah, goes all the way to like 1700th frame, so don't quit watching.
Attached Files
SP - Mosier edit.rpl (579.2 KB, 12 views)
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um.... Is it supposed to stop at the 500th frame?

I think there is more, but it restarts after 500th.
- its been a while