HTOTM: FUSION
Original Post
Bigshu Mod [Szaszuniya]
Hello, I took it upon myself to build off an idea I've had for a very long time, and tonight I took the initiative to create and host a mod called Bigshu_v1 for all players to enjoy.

The intent behind this post is to allow players to input their own response to what they think should be added to the mod since I increased the size of the box, by a lot.


SUGGESTIONS SO FAR:
  • Surfable double doors so you can avoid DQ and be able to break out of the box.
  • Burgir (cause Aespa said so.)
  • Horizontal side platforms at the original height so players can play off high ground.
  • Grabbable walls for 100 frames maximum, then you're forced to let go.
FOR ALL PLAYERS WHO WANT TO PLAY BIGSHU, NOW IS YOUR CHANCE TO PUT IN SUGGESTIONS THAT WILL STAY WITH THE OFFICIAL BIGSHU MOD.


Whoever has the most upvotes by December 2024 will have their suggestions implemented in the best way possible, as long as it's fun and allows it to be a competitive mod.


Have fun with your suggestions!!


P.S. This can include the game rules, objects to add, chairs knives ceiling fan, etc, so please do list what you'd like to see for this mod to be amazing for the start of 2025's Toribash gameplay!



P.S.S. If it's accepted, everyone who helped out with the mod will be listed in the mod credits file I will post!!!
Last edited by Szaszuniya; Oct 17, 2024 at 10:45 AM. Reason: To let players know they will be listed in the mod file for credits and maybe more.
"As the legend goes, the Felnin will be reborn time and again, though not always in the same body." - Fels.
Originally Posted by Szaszuniya View Post
[*]Grabbable walls for 100 frames maximum, then you're forced to let go.

how would you implement this?
Originally Posted by jsph View Post
how would you implement this?



I had the idea when I was playtesting @Bisons judo mod and the custom floor model they had was grabbable, so I was doing a whole bunch of different re-adjustments and moves, and I had the idea of what if boxshu had grabbable walls and stuff?

So I wanted to come up with code for the mod that would cap the grabbing for 100 frames, but some have actually suggested 50 frames instead, so I would write out something that could trigger the grab and ungrab state for the hands, kind of like if frames > 50; trig_ungrab as an example, but this is more along the lines of pseudocode until I implement and see how well it would work, if not I could add extruding sections to the walls that are grabbable and have the object become removed after 50 frames kind of like deleting it once its grabbed after a certain amount of time, but there's plenty of input I could get from players and/or experienced modders like I got last night.
"As the legend goes, the Felnin will be reborn time and again, though not always in the same body." - Fels.
Originally Posted by Scourge View Post
i second deleting the mod

Common L, If you dislike the mod simply don't comment

PM/DM me on discord or forums under the username: Death29
Originally Posted by Szaszuniya View Post
I had the idea when I was playtesting @Bisons judo mod and the custom floor model they had was grabbable, so I was doing a whole bunch of different re-adjustments and moves, and I had the idea of what if boxshu had grabbable walls and stuff?

So I wanted to come up with code for the mod that would cap the grabbing for 100 frames, but some have actually suggested 50 frames instead, so I would write out something that could trigger the grab and ungrab state for the hands, kind of like if frames > 50; trig_ungrab as an example, but this is more along the lines of pseudocode until I implement and see how well it would work, if not I could add extruding sections to the walls that are grabbable and have the object become removed after 50 frames kind of like deleting it once its grabbed after a certain amount of time, but there's plenty of input I could get from players and/or experienced modders like I got last night.

you literally can't do any of this
-----
Originally Posted by Scourge View Post
i second deleting the mod

Last edited by jsph; Oct 18, 2024 at 07:30 AM. Reason: <24 hour edit/bump
DIY and come back after you find a thoroughly backed explanation on why it's not possible, and I will find a way to prove you wrong. this game is very flexible (no pun intended) and im sure something as simple as that could very much work.
"As the legend goes, the Felnin will be reborn time and again, though not always in the same body." - Fels.
Originally Posted by Szaszuniya View Post
DIY and come back after you find a thoroughly backed explanation on why it's not possible, and I will find a way to prove you wrong. this game is very flexible (no pun intended) and im sure something as simple as that could very much work.

i like your ambition and that you're building on comp mods, what're you smoking to lead you to believe that this game is very flexible though? there's a reason people play the same types of mods year after year and something genuinely innovative only comes every now and then

Originally Posted by Szaszuniya View Post
some have actually suggested 50 frames instead, so I would write out something that could trigger the grab and ungrab state for the hands, kind of like if frames > 50; trig_ungrab as an example, but this is more along the lines of pseudocode until I implement and see how well it would work

there is no possible way to make a tori ungrip with default grips through modding at all, the only way to do what you suggest is using the rotatable grips to set a really high tear threshold and then applying some sort of absurdly strong force to tear the grip without breaking the tori in the process. the walls are static anyway, so this isn't really possible either

Originally Posted by Szaszuniya View Post
if not I could add extruding sections to the walls that are grabbable and have the object become removed after 50 frames kind of like deleting it once its grabbed after a certain amount of time

again, this isn't possible. there is no way to remove an object from a mod during a match. also afaik there's no way for triggers to discern between contact of any kind between a hand and a gripping hand. i have no stake in shooting down your ideas really, if you can figure any of this out then great, modmakers will adopt those novel methods to use elsewhere, but i think it's in your best interest to know what the modmaker is actually capable of
Originally Posted by jsph View Post
i like your ambition and that you're building on comp mods, what're you smoking to lead you to believe that this game is very flexible though? there's a reason people play the same types of mods year after year and something genuinely innovative only comes every now and then



there is no possible way to make a tori ungrip with default grips through modding at all, the only way to do what you suggest is using the rotatable grips to set a really high tear threshold and then applying some sort of absurdly strong force to tear the grip without breaking the tori in the process. the walls are static anyway, so this isn't really possible either



again, this isn't possible. there is no way to remove an object from a mod during a match. also afaik there's no way for triggers to discern between contact of any kind between a hand and a gripping hand. i have no stake in shooting down your ideas really, if you can figure any of this out then great, modmakers will adopt those novel methods to use elsewhere, but i think it's in your best interest to know what the modmaker is actually capable of

Breakable grips do exist. I'm not sure if you can set it to break after a set amount of frames though. Also you can just use moving objects, you don't have to make them disappear.
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