HTOTM: FUSION
i am busy making an enviro mod, and i have two squares where my toriguys stand on. but they just go through the block:O how do i fix this(so that they stand on it)

oh and how do i get back to obj 1 if i have made obj 2?
[o]|ORMO|Replay thread!
Last edited by Chartle; Tomorrow at 13:37 AM..
Originally Posted by MrPoptart View Post
thats because it says .tbm URL -.-

O I thought the only thing that mattered was the real name of it because on the info URL wasn't included.
"When the pin is pulled, Mr. Grenade is not our friend."
-U.S. Army Training Notice
*breaks door*
Originally Posted by triplanolla View Post
How do I deactivate mods?

go to game rules and where it says "mod:" type:
classic
and press enter

Originally Posted by LineTori View Post
i am busy making an enviro mod, and i have two squares where my toriguys stand on. but they just go through the block:O how do i fix this(so that they stand on it)

oh and how do i get back to obj 1 if i have made obj 2?

i assum your talking about the world builder... the objects aren't actualy there untill you save the mod and load it up...

press delete

Originally Posted by Bman94 View Post
I was asking for specific joints

there isnt a way that i know of yet...
Well, I downloaded the 3.0 Zip File, but when I put in a mod, I couldnt play the Zips game, and the mod wouldnt show up in the strait to game download. How do I make the mod playable?
Originally Posted by MrPoptart View Post
thats because it says .tbm URL -.-

Ok iam not that smart, so how do you remove that off?
"When the pin is pulled, Mr. Grenade is not our friend."
-U.S. Army Training Notice
*breaks door*
Okay, all of the files are .tbm in the mods folder, but when I start up Toribash, only the mods there origionaly are playable. And how do I unzip the files?
ok... but if i save my mod where will it show up? i can load it when i saved it
[o]|ORMO|Replay thread!
Last edited by Chartle; Tomorrow at 13:37 AM..