I've noticed this happens in games with large open spaces where the draw distance is limited; it's infamous for happening in Grand Theft Auto if you go too fast, and it's also obvious in Oblivion when riding a horse.
But in many games with big draw distances, this isn't a problem, ala Assassin's Creed- in both the original and the sequel you could climb up a few hundred feet and look out at a city well over a mile or so in diameter with no texture problems.
Anywho, I haven't noticed this problem on any games except GTA IV and Oblivion :V I don't think it's system limitations, if one game can do it, so can all the others. I'm looking at you, Metal Gear Solid, with your orgasmic hi-definition textures. Yeah. If you can do that without lagging and without pop-up textures so can everything else.
EDIT: And yes I have a completely fair way of comparing things go away and let me resume eating a lampshade.
Last edited by Ragdollmaster; Jan 20, 2010 at 04:12 AM.