HTOTM: FUSION
POV-ray is a way of rendering things, hampas added a feature intotoribsh which allows you to render toribash replays an bassically edit the features of the world around you and the way Tor and Uke looks...
can you use POV-Ray on mac?
Ryan: You cant beat Snoop Dog StellarNinja: I have a song with an electric bagpipe solo Ryan: ... FUCKING PLAY IT
Hey guys. I opened the thread about my problem in Support but nobody responded me. Maybe you know what is with my POV-Ray: When I try new .inc file it doesn't work. Only glossy.inc works good. This is what appears when I'm trying another .inc files:

E:\PROGRAM FILES\POV-RAY FOR WINDOWS V3.6\include
Output Options
Image resolution 800 by 600 (rows 1 to 600, columns 1 to 800).
Output file: E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.bmp, 24 bpp (system format)
Graphic display......On (gamma: 2.2)
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
Clock value: 0.000 (Animation off)
File: E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.pov Line: 4
File Context (5 lines):
blob {
Blood (4.720607, 1.016390, 0.094108, 0.020000, 0.000000
Parse Error: Expected ')', float function 'float constant' found instead
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 0 hours 0 minutes 0 seconds (0 seconds)
CPU time used: kernel 0.08 seconds, user 0.00 seconds, total 0.08 seconds

POV-Ray finished

Preset INI file is 'E:\PROGRAM FILES\POV-RAY FOR WINDOWS V3.6\RENDERER\QUICKRES.INI', section is '[800x600, AA 0.3]'.
Preset source file is 'E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.pov'.
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Parsing Options
Input file: E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.pov (compatible to version 3.61)
Remove bounds........On
Split unions.........Off
Library paths:
E:\Program Files\POV-Ray for Windows v3.6\INCLUDE
C:\WINDOWS\Fonts
E:\PROGRAM FILES\POV-RAY FOR WINDOWS V3.6\include
Output Options
Image resolution 800 by 600 (rows 1 to 600, columns 1 to 800).
Output file: E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.bmp, 24 bpp (system format)
Graphic display......On (gamma: 2.2)
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
Clock value: 0.000 (Animation off)
File: E:\Games\Toribash-3.24\raytrace\screenshot-24-20-56-58.pov Line: 4
File Context (5 lines):
blob {
Blood (4.720607, 1.016390, 0.094108, 0.020000, 0.000000
Parse Error: Expected ')', float function 'float constant' found instead
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 1 seconds (1 seconds)
Total Time: 0 hours 0 minutes 1 seconds (1 seconds)
CPU time used: kernel 0.08 seconds, user 0.03 seconds, total 0.11 seconds

POV-Ray finished

I searched how to fix it but i didn't find anything. Please if you know how to fix it help me.

And i have one more question: how to make my replays in POV-ray??
i PMed him and he didnt pm back so i think he's got it... maybe
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
no no I don't have it. Sorry but I didn't have access to the computer in this week. Yes i change the name of file in #include "glossy.inc" to for example #include "orange.inc" or every andother .inc file. Only glossy works good.