HTOTM: FUSION
Originally Posted by MrPoptart View Post
That's the most objects the engine could handle without 'sploding.

really?
they should tweak the engine in that case
Last edited by Gamerbad; Apr 24, 2010 at 09:27 AM.
Helge Sverre - System Developer
https://helgesverre.com
Thank you guys *-*
I'm glad that you liked it
It's not hard to do mods like this :B
If i won 9/10 on this
Ill really do more lol

Edit:

I cant find where in the worldbuilder.lua I have to type 16 instead of 12 .-.
Last edited by kotaro666; Apr 23, 2010 at 09:03 PM.
"RUN TO THE HILLS!!!
RUN FOR YOUR LIVES!!"
Originally Posted by kotaro666 View Post
I cant find where in the worldbuilder.lua I have to type 16 instead of 12 .-.

Look for this part:
if key == keyset.new then 
		if #shapelist < 12 then currentshape = new_shape() end
	end

	if key == keyset.dupe then 
		if #shapelist < 12 then copy_shape(shapelist[currentshape].data) end
	end
and change those two 12's to 16's
if key == keyset.new then 
		if #shapelist < 16 then currentshape = new_shape() end
	end

	if key == keyset.dupe then 
		if #shapelist < 16 then copy_shape(shapelist[currentshape].data) end
	end
It's near the lower middle of the script.

Just Ctrl+f "12" and you'll find it.
Last edited by MrPoptart; Apr 26, 2010 at 07:13 AM.