HTOTM: FUSION
I TAKE THE FIFTH.

There are rumors of an opener script, but the only ones to know if it exists are ones that wouldn't tell anyway.
 ____  _____  __  __  _  _  ___  _  _ 
(  _ \(  _  )(  )(  )( \( )/ __)( \/ )
 ) _ < )(_)(  )(__)(  )  (( (__  \  / 
(____/(_____)(______)(_)\_)\___) (__) 
The world may never know, Jammy.
 ____  _____  __  __  _  _  ___  _  _ 
(  _ \(  _  )(  )(  )( \( )/ __)( \/ )
 ) _ < )(_)(  )(__)(  )  (( (__  \  / 
(____/(_____)(______)(_)\_)\___) (__) 
actually there is such script...isha is using it...
he saved 9 openers with the 1-9 buttons , and when he press one of em it executes the finisher....and no its not unfair or cheating....
Nothing's stopping you from writing your own script to do that. Players with equivalent means are on even ground.

In any case, Toribash is a tactical game. The focus of play is making smart decisions. Not reaction or input time. It only takes a little bit of practice to get quick with the input system.
Radioactive torso's description should be, "You have cancer like wow."
If TB allows scripts, then there is no disadvantage. If someone wrote a third party app to set joints for openers, and TB did not supply a means for that within the game, then it is unfair.
it is fair actually...
all this script does is allowing him to select a preset opener with a press of a button...if u cant make ur opener in time its ur fault...and in any case it does not makes thing unfair...as dafe said u can write ur own script with the same purpose....
That's A Five-Nine in ya Face!!!
Skillz That Killz!.!.!
Well then if I/O was implemented into toribash, than bots would be an issue, but only if someone is willing to make one hell of a script. I think it would be hard to play, even for a computer, especially with all the environmental variables inside of toribash. Hell, I doubt its possible.
Hehe, I would be one to make that "hell of a script".
All I need is a massive example database, then I'll try diff algorithms to find solutions (read as awesome winz)