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Original Post
Sledgehammer Mod
Yeah, its my first mod. Both players start with a sledge hammer in their right hands and shoulders are a bit stronger and faster.

I don't really have any recommended settings, other than disabling grabbing if thats possible. I suppose it could work with various settings - players within each other's swing is probably a good idea (engage dist. 100-150), though it could work without that.

Anyway, here it is.
sledgehammer.tbm

Screenshots here:



Comments, Thoughts or Queries?
Last edited by gj92; Apr 20, 2008 at 09:36 PM. Reason: Grammar and Extra Description
Done - although I'm not really the best of players to show awesome moves.
Last edited by gj92; Apr 20, 2008 at 09:45 PM.
hammer mod = win. Since only 2 objects are used in one hammer, you should get rid of uke's and write "BAN" on tori's hammer in tiny sections of rectangles.
How to complain in style: GG, Mahulk.
good for a first? thats really good for a first!

he must have some past modding skills
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No real previous modding skills. Actually there is not a whole lot of skill in making a mod. The problem is a lack of resources.

The tutorials are either incomplete, or are pretty hard to understand. The defaultToribash.tbm someone made helped a lot, and looking at other examples helps with things like positioning. However information on specifics (such as flags) can be very vague.

I understand how you use flags, but I haven't ever seen a complete list and for some reason the number 6 is a flag in itself.

(Maybe Toribash is different but flags in other games/programs are usually powers of two -Wouldnt 6 be made up of 2 + 4?).

Expect a useful tutorial soon.
Last edited by gj92; Apr 27, 2008 at 12:01 AM. Reason: Change of meaning
flag 0 - BODY_NORMAL: The regular state of the body
flag 1 - BODY_ALT: The alternative state of the body (NOT USED)
flag 2 - BODY_SHIELD: Doesn't take any damage
flag 4/6 - BODY_WEAPON (BODY_SHIELD): instagib (anti-instagib)
flag 8 - BODY_STATIC: Unmovable body (3.0 and above)
flag 12 - BODY_WEAPON: instagib
flag 16 - BODY_UNGRIPPABLE: Ungrippable (2.8 and above)
flag 32 - BODY_DQ_DISABLE: Can't DQ the body part (2.8 and above)
flag 48 - BODY_DQ_DISABLE (BODY_UNGRIPPABLE): adding them together gets both resluts like you siad.

I'm glad DefaultToribash.tbm helped