New and Used Items and Solution to Toribash TC inflation
Dear Toribash development team, I hope you come across this and consider my suggestion. If someone wants to get straight to the point, please, scroll down to the "SUGGESTIONS" section.
ANALYSIS
I got acquainted to the market system and to the macro level of flow of TC within the game and noticed that on a macro level, the Main TC flows from within the tournaments and the small +10tc (+booster) earnings, which are then flowing around.
The non-game price for TC is around 10k per USD$1. For $100 one may get 1mill.
The Ingame official TC sale (which actually flows money into the game) is around 1k per USD$1 up to 2,5k per USD$1.
The result is that the users who are actually willing to buy TC with real money, end up spending the money on players who have gathered those crumbs of tournaments and small ingame earnings of many players into millions (through market transactions).
There are two reasons for this.
The first reason is the exchange rate, which is, on small scale, presenting a 10-fold difference, and on a grand-scale ($100) - a 4-fold difference.
The second reason is that people like buying items from the market as there is no difference between an item pre-owned by a billion users and one bought straight from the shop. I have been in game, active in markets for a month now and the shop seems like a museum, or a reference sheet or a shop window. There is no special Deserved enjoyment that a user might get from choosing to buy the item straight from the shop, thus, either beneficially hindering hyperinflation ingame (as, I bet, was planned by the game developers) or by spending more money and creating the need of purchasing more.
SUGGESTIONS
1) Acknowledge the inflation that occured in Toribash economy due to the constant tournament 500 and 750TC giveaways and ingame earnings and change the exchange rate to one, which competes with the market price (can be still worse than market price due to the moral and other non-monetary gains of buying straight from Toribash)
2) Secondly, and
MOST IMPORTANTLY, Implement the concept of NEW and USED items. An item that has not yet been equipped or "Activated" ever, has a branding (NEW) next to its name in the inventory and in the market (if it is for sale in the market). Thus, the person will feel a great difference between the item being called NEW and USED.
*The shop will have NEW branded next to the item’s name.
*The user will have NEW branded next to the item’s name if he is the first one to activate the item. And as long as the item stays in his inventory, it will be branded as NEW.
*If the item has been previously activated in someone’s inventory, it will show as USED in any other inventory.
RESULT
More money inflow to the game and Deflation at last! I can put my reputation on stake and to state that I guarantee that the revenues of the game will increase and there will be a substantial decrease in the toricredits flow in the game, resulting in Toricredits regaining their original value.
P.S. ALL THE USERS IN TORIBASH ARE GOING TO BE AGAINST THIS. THIS IS BENEFITIAL FOR THE DEVELOPERS AND THE MACROECONOMY OF TORIBASH. THE USERS CANNOT OVERSEE THEIR EGOISTIC BENEFIT AND SEE THE GREATER GOOD.