ABility points?
I've been thinking of a way to make players different from each other and believe that a system of skill points can do this.
this system could be something like this:
force = more damage and more likely to break the speed cost of the coup.
agility= speed blow
constitution = resistance to the dismemberment
each of these attributes would cost 1 attribute point that would be gained by leveling the belt. 1 point for belt
Last edited by iako22; Dec 11, 2012 at 02:52 PM.