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A really good habit to do when making a reply is under game rules, turn the turnframes to 1. That way you don't have to hit shift space everytime, you can just keep pressing space for the desired amount. That is how a lot of great replay makers make their replay
Last edited by Jak; Mar 15, 2013 at 02:01 AM. Reason: <24 hour edit/bump
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Originally Posted by rjayquin View Post
so which one is which? o.o" I'm really eager to learn but.. two of you are arguing which is which.W
which one should I follow? xD I understand the "pratice, practice, practice"

just try everything out we said and find the stuff which fits best for u.

@beta. well 1 turnframe is such a thing. i would prefer using 5 or 10 cause i dont want to press 1000x spacebar if im making a 1000 frames replay.
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How do they destroy Uke's body easily?

Take this example:

You extend your knee and contract your hip to kick and it connected. Now, imagine another scenario, you lift your knee, turn your whole body in the direction of your knee and at the correct time, your extend your knee.

The difference between first and second scenario was that the first one used tiny momentum. While the second one had a devastating effect of turning. Most replay makers use the second one.

How can they move so realistic?

By spending a lot of time on each frame and planning the move. Try this the next time you make a replay: spend twice the amount of time on each frame. You will spend more time thinking and using your imagination and hence your brain will record more joint combinations and their outcomes.

How can they balance/ stand up perfectly after fighting?

In the answer to the first question, the momentum in second scenario was great but once you break through the body, it is hard to maintain your body. This is exactly why too much momentum is not good. To maintain your body, try different things. What I do in my replays is do a relax all and experiment. If it does not look good, or I just fail, I try something else. It really has to do with your motivation, if you are not well motivated, you will quit halfway through a great replay.

What gravity should I put?

-30. The best gravity simply. It has many advantages. If you play aikido, it will really help you to get familiar with this gravity. -30 makes your body well grounded and does not make you fly away if you use too much momentum. It is the best gravity for realism, although some people prefer -20 or -25, it's up to you.

What mod should I use?

Classic.tbm. There is nothing but you and uke. Helps a lot in concentrating.
Last edited by Hero; Mar 15, 2013 at 07:41 PM.